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  • barbarian
  • barbarian
  • soldier
  • soldier

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Sir Tullweim Grimnir; Fjellet. Sønn av Ulaf Grimnir.

Barbaric North-Man hailing from Asgard on a journey to test his skill and sword arm in the world.

Sir Tullweim Grimnir; Fjellet.  Sønn av Ulaf Grimnir.

Author: Explodinator

PC in: The Nemedian Chronicles

Race: Nordheimer (Aesir)

Level: 7

Game System: Conan

Is Public?: Yes

Is Visible?: Yes


Description

Sir Tullweim Grimnir; Fjellet. Sønn av Ulaf Grimnir. Tidligere Sjef for den Crimson Ulvene. Ridder av Ophir.
(Sir Tullweim Grimnir, The Mountain. Son of Ulaf Grimnir. Former Captain of the Crimson Wolves. Knight of Ophir.)
Race: Nordheimer (Aesir)
Class(s): Barbarian 5 / Soldier 2
Level: 7
HD: 7 – 74 (+1d10+6) HP
Code of Honor: Barbaric

Str: 18(+4) 22(+6); Dex: 15(+2); Con: 22(+6) 24(+7); Int: 14(+2); Wis: 12(+1); Cha: 11(+0)
Fort: +13 +15; Ref: +6; Will: +7 +9
BAB: +7/2; Grapple: +11/6;
Dodge: 16 14 (Vs. Ranged: 18 16); Parry: 16 16
DR: ??

Italics indicate status change for Crimson Mist and Fighting Madness.

Trained Skills: Climb: +1 +8; Craft(Herbalism): +3; Craft(Weaponsmithing): +4; Handle Animal: +3; Hide: +4 +11; Intimidate: +9; Jump: +1 +8; Listen: +4 +6 (No Helm); Move Silently: -3 +4; Ride: +7; Spot: +3 +5 (No Helm); Survival: +10; Swim: +0 +7
Numbers in italics indicate the skill modifier without armor on.

Untrained Skills: Appraise: +2; Balance: -5 +2; Bluff: +0; Concentration: +6; Diplomacy: -2; Disguise: +0; Escape Artist: -5 +2; Forgery: +2; Gather Information: -1; Heal: +1; Perform: +0; Search: +2; Sense Motive: +1; Use Rope: +2;
Numbers in italics indicate the skill modifier without armor on.

All numbers are calculated for wearing the armor presented below, and all penalties have been applied.

Feats: Fighting Madness, Combat Reflexes, Weapon Prof: Greatsword, Diehard, Iron Will, Tough as Nails, Power Attack

Class/Race Abilities/Bonuses: Mobility (+4 Defense vs. AOO); Track; Fearless (+2 on Fear saves); Versatility; +1 dmg with all “Swords”; Bite Sword (6rds/6min); Trapsense (+1 Ref vs. Traps); Endurance; Uncanny Dodge; +2 vs. Hypnosis; +1 to Hide, Move Silently, Survival and Spot in cold environments; Weapon Familiarity (can use War Sword as martial instead of exotic weapon)

Attacks:
Akbitan Greatsword: +12/7 1d8+1d10+7 +14/9 1d8+1d10+10 19/20×2 AP:10 12
Greatsword: +11/6 1d8+1d10+7 +13/8 1d8+1d10+10 19/20×2 AP:8 10
Gemmed Akbitan Broadsword: +12/7 1d10+5 +14/9 1d10+7 19-20×2 AP:9 11
Broadsword: +11/6 1d10+5 +13/8 1d10+7 19-20×2 AP:7 9

Italics indicate status change for Crimson Mist and Fighting Madness.

Armor:
Mail Shirt & Breastplate: DR: 8, Max Dex: +2 Penalty: -7, Weight: 40 lbs
Horned Great Helm: DR: 2, Penalty: -2(Spot/Listen), Weight: 7 lbs
“Fenris” Helm: DR: 2, Penalty: -2 (Spot/Listen), Weight: 7 lbs
Large Steel Shield: DR: N/A, Penalty: 4, Weight: 5 lbs (Strapped to shoulder)

Combat Manoeuvres: Aim, Bull’s Charge, Dance Aside, Force Back, Hooking Parry, Improvised Attack, Leaping Charge [Favored, charge attack and take 2 attacks at max bonus -2], Masterful Disarm, Shield Slam, To The Hilt

Carried Gear: Red Cloak, Black Aquilonian Boots, Clothes, Torch, Oil Flask, Silver (1000 + 652 leftover from Crimson Wolves pay) (subject to update with equipment update)

Total Weight Carried: 77 lbs (Light Load = 100 lbs)

Languages: Aquilonian, Cimmerian, Corinthian, Hyperborean, Hyrkanian, Nemedian, Nordheimr, Ophirean, Zamorian
Reputation: 60
Fate Points: 2
Experience: 17,125 / 21,000 (+????)


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