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User Ratings
Guss
Guard Using Sword & Shield
Author: Igloo
PC in: Moonsong City
Race: Human
Level: 3
Game System: D&D 4E
Is Public?: Yes
Is Visible?: Yes
Description
| Hit Points | 46 | Bloodied | 23 | Human Features | ||
| Healing Surge | 11 | Surges/day | 11 | One addition feat, At-will power and Trained Skill | ||
| +1 to Fortitude, Reflex and Will defenses | ||||||
| Strength | 17 | AC | 20 | |||
| Constitution | 14 | Fortitude | 17 | Fighter Features | ||
| Dexterity | 13 | Reflex | 15 | +1 to hit w/one handed weapons | ||
| Intelligence | 8 | Will | 13 | Attack of Opportunity: Add Wis mod to hit, stops hit moving target | ||
| Wisdom | 13 | Speed | 5 | Comabt Challenge: Mark any enemy the fighter attacks (hit or miss) | ||
| Charisma | 10 | Initiative | 2 | ...If adj. marked target shifts or attacks another, may use basic attack | ||
| ...If marked target attacks another, target receives -2 penalty to hit. | ||||||
| Acrobatics | 0 | Arcana | 0 | |||
| Athletics | 7 | Bluff | 1 | Feats | ||
| Diplomacy | 1 | Dungeoneering | 2 | Toughness (+5 hit points) | ||
| Endurance | 6 | Heal | 7 | Weapon Specialization – Heavy Blade (+1 damage w/h. b. weapon) | ||
| History | 0 | Insight | 2 | Blade Opportunist (+2 to hit on Attacks of Opportunity w/b. weapon) | ||
| Intimidate | 0 | Nature | 2 | |||
| Perception | 2 | Religion | 0 | |||
| Stealth | 0 | Streetwise | 1 | |||
| Thievery | 0 |
Basic Attacks
MELEE WEAPON (standard; at-will) ✦ Longsword + 8 vs. AC; 1[d8] + 4 damage.
+ 11 vs. AC for attacks of opportunity, stops a moving target when hit
RANGED WEAPON (standard; at-will) ✦ Longbow Ranged 20/40; + 4 vs. AC; 1[d10] + 1 damage.
Power Descriptions
<u><font>At-Will Exploits:</font></u>
Cleave Fighter Attack 1
At-Will ✦ Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 1(W) + Strength mod damage, and an enemy adjacent to you takes damage equal to your Strength modifier.
Sure Strike Fighter Attack 1
At-Will ✦ Martial, Weapon
Standard Action Melee Weapom
Target: One Creature
Attack: Strength +2 vs AC
Hit: 1(W)
Tide of Iron Fighter Attack 1
At-Will ✦ Martial, Weapon
Standard Action Melee Weapom
Requirement: You must be using a shield
Target: One Creature
Attack: Strength vs. AC
Hit: 1(W) + Strength modifier damage, and you push the target 1 spuare if it is your size, smaller or one size catagory larger. You can shift into the space that the target occupied.
<u><font>Encounter Exploits</font></u>
Passing Attack Fighter Attack 1
Encounter ✦ Martial, Weapon
Standard Action Melee Weapon
Primary Target: One Creature
Attack: Strength vs. AC
Hit: 1(W) + Strength modifier damage and you can shift 1 square. Make a secondary attack
Primary Target: One creature other than the primary target
Secondary Target: Strength + 2 vs. AC
Hit: 1(W) + Strength modifier damage
No Openning Fighter Utility 2
Encounter ✦ Martial
Immediate Interrupt Personal
Trigger: An enemy attacks you and has combat advantage against you
Effect: Cancel the combat advantage you were about to grant to the attack
Sweeping Blow Fighter Atttack 3
Encounter ✦ Martial
Standard Action Close: Burst 1
Target: Each enemy in burst you can see.
Attack: Strength vs. AC
Weapon: If you are weiding an axe, a flail, a heavy blade, or a pick, you gain a bonus to the attack roll equal to one half your Strength modifier.
Hit: 1(W) + Strength modifier damage
<u><font>Daily Exploits</font></u>
Comeback Strike Fighter Attack 1
Daily ✦ Healing, Martial, Reliable, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 2(W) + Strength modifier damage, and you can spend a healing surge
Bashing Shield (Heavy)
Daily
Free Action Personal
Trigger: When you hit an enemy with a melee attack
Effect: Push the enemy 1d4 squares affter applying the attack's effects.
Bio
Not much to say really..
I grew up on a farm out on the borderlands. There was a small keep that was established to help protect us simple folk from various humanoid tribes that lived in the region that local bards called the "Caves of Chaos" but was severely under funded and usually had problems protecting its own walls from bandits. In order to handle the humanoid threat, the sheriff enlisted the aid of adventurers who happened to be traveling through. Every month, the sheriff would disguise a few of his guards as local toughs in order to pick fights with any new travelers at the local pub. Then, depending on the outcome, the sheriff would either ask for their help as local heroes, pay them as mercenaries or blackmail them with prison to clear out the caves of humanoids. Usually, the promise to keep what they find was enough payment and the cost to the keep was minimal.
Anyways, when I was younger, just getting my beard, I was captured by a group of hobgoblins while tending my father's sheep and brought to the "Caves of Chaos". I was thrown into a slave room with a few other country folk where we were responsible to mine ore. Eventually, a group of adventurers hired by the keep found us and freed us all. Unfortunately, they were too busy to take us to the dungeon exit and many of us died trying to find away out. Fortunately, I found a shield and a sword along the way and was able to protect myself from a lone stirge. When I finally got back to the keep, the sheriff drafted me into the local patrol mainly because I was already armed. Thus began my career as a guard.
