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Cerduin

Cerduin

Author: airellian

Race: Human

Level: 3

Game System: D&D (3.5)

Is Public?: Yes

Is Visible?: No


Description

Race: Human
Class: Druid 3
Deity: Mielikki
Region: Silverymoon
Alignment: Neutral Good
Movement: 30
Vision: Normal
Type: Medium Humanoid (Human)

Gender: Male
Age: 21
Height: 5’6”
Weight: 140 lb.
Hair: Blond
Eyes: Brown


ABILITY SCORES

Strength: 8
Dexterity: 8
Constitution: 16
Intelligence: 10
Wisdom: 16
Charisma: 16

BASE ATTACK MODIFIERS

Melee: +1 = + 2 (Base) – 1 (Strength)
Ranged: +1 = + 2 (Base) – 1 (Dexterity)
Grapple: +1 = + 2 (Base) – 1 (Strength)

Initiative: -1 = -1 (Dexterity)
Hit Points: 27/27 = 3d8 + 9 (Constitution)

ARMOR CLASS

Total: 14 = 10 + 0 (Armor) + 0 (Shield) – 1 (Dexterity) + 5 (Exalted)
Touch AC: 9
Flat-footed AC: 15

SAVING THROWS

Fortitude: 6 = 3 (Base) + 3 (Constitution)
Reflex: 0 = 1 (Base) – 1 (Dexterity)
Will: 6 = 3 (Base) + 3 (Wisdom)

+1 bonus on all saving throws against spells and spell-like abilities.

EXPERIENCE

Total XP: 3,000
Next Level: 6,000


WEAPONS

Quarterstaff
  • Attack Bonus: +1
  • Damage: 1d6
  • Critical: x2
  • Type: Bludgeoning

Dagger
  • Attack Bonus: +1
  • Damage: 1d4
  • Critical: 19-20/x2
  • Range Increment: 10 ft.
  • Type: Piercing
  • Notes/Ammunition:

Sling
  • Attack Bonus: +1
  • Damage: 1d4
  • Critical: x2
  • Range Increment: 50 ft.
  • Type: Bludgeoning
  • Notes/Ammunition: 10 bullets

FEATS

  • Sacred Vow (Bonus, 1st)
  • Vow of Poverty (Bonus, Human)
  • Greenbound Summoning (Bonus, 3rd)
  • Nymph’s Kiss (Exalted, 1st)
  • Nimbus of Light (Exalted, 2nd)

SKILLS

  • Concentration = 9 = 6 (Rank) + 3 (Constitution)
  • Diplomacy = 7 = 0 (Rank) + 3 (Charisma) + 2 (Perfection) + 2 (Nymph’s Kiss)
  • Handle Animal = 9 = 6 (Rank) + 3 (Charisma)
  • Heal = 3 = 0 (Rank) + 3 (Wisdom)
  • Knowledge (Nature) = 6 = 6 (Rank) + 0 (Intelligence)
  • Listen = 6 = 3 (Rank) + 3 (Wisdom)
  • Ride = 2 = 3 (Rank) – 1 (Dexterity)
  • Sense Motive = 3 = 0 (Rank) + 3 (Wisdom)
  • Spot = 6 = 3 (Rank) + 3 (Wisdom)
  • Survival = 9 = 6 (Rank) + 3 (Wisdom)

+2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures.
+4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

CLASS ABILITIES

  • Druid
    • Animal companion (Ex)
    • Nature sense (Ex)
    • Wild empathy (Ex)
    • Woodland stride (Ex)
    • Trackless step (Ex)
  • Exalted
    • AC Bonus (+5) (Su)
    • Bonus Exalted Feats
    • Endure Elements (Ex)

LANGUAGES: Common, Chondathan, Druidic.


EQUIPMENT

  • Quarterstaff
  • Dagger
  • Sling
  • Torch
  • Sprigs of holly and mistletoe (divine focus)

Wealth: 0 gp
Total Weight: 0 lb.
Load: Light

CARRYING CAPACITY

Light Load: 26 lb.
Medium Load: 27-53 lb.
Heavy Load: 54-80 lb.


SPELLS PREPARED

  • 0TH LEVEL (DC 13)
    • Cure Minor Wounds
    • Cure Minor Wounds
    • Cure Minor Wounds
    • Cure Minor Wounds
  • 1ST LEVEL (DC 14)
    • Lesser Vigor
    • Lesser Vigor
    • Shillelagh(Bonus)
  • 2ND LEVEL (DC 15)
    • Barkskin
    • Snake’s Swiftness, Mass (Bonus)

ANIMAL COMPANION

Fionna

Animal, Wolf, Female Animal, Wolf : CR 1; Medium Animal ; HD 4d8+8 ( Animal) ; hp 31; Init + 3; Spd 50; AC 17; Atk + 5 base melee, + 6 base ranged; +6 ( 1d6+3, Bite ); SA: Trip (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort + 6, Ref + 7, Will + 2; STR 14, DEX 16, CON 15, INT 2, WIS 12, CHA 6.

Skills: Jump +10, Listen +3, Move Silently +4, Spot +3.

Feats: Track, Weapon Focus: Bite.

Tricks: Attack (all creatures), Come, Defend, Down, Heel, Guard, Track


Bio

Appearance

A blond-haired man, not unclean, but wild and unkempt. He wears a coarse brown robe.

Personality

Generous of spirit but wrathful of those who would harm nature.

Biography

Cerduin once lived a life of privilege and affluence in the city of Silverymoon all the way up in the Silver Marches. However, he chafed under his father’s rule, and sought to escape from his dreary life.

When he was fifteen years old, he finally escaped. He almost didn’t survive the cold Northern nights, but with the aid of woodland creatures and the protection of a powerful unicorn, all messengers from Mielikki, the Forest Queen, he survived and thrived in the wilderness.

Eventually, he made sacred oaths to the Lady of the Forest, vowing to protect the natural world from the evil that permeates it. In doing so, he forsook all his worldly possessions and devoted himself to the cause.