- Legionnaire
- Half-Giant
- LS
- Winter_Solstice
- Sorcerer_
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Author: Figment
PC in: Centicles' Legion
Race: Athasian Half-Giant
Level: 12
Game System: D&D (3.5)
Is Public?: Yes
Is Visible?: Yes
Description
| Half-Giant1, 9th Level Sorcerer. |
| Large Giant |
| Hit Dice: 2d8 +9d4 +22 (62) |
| Initiative: -1 (-1 Dex) |
| Speed: 50 feet (10 squares) |
| Armor Class: 11 (-1 size, -1 Dex, +1 armor, +2 natural), touch 8, flat-footed 11 |
| Base Attack/Grapple: +5/+9 |
| Attack: +5 alhulak2 +12 melee (1d8+8, x3); or javelin3 +6 ranged (1d8+7, x3) |
| Full Attack: alhulak +12 melee (1d8+8, x3, +10 reach); or javelin +6 ranged (1d8+7, x3, 40’) |
| Space/Reach: 10/10 |
| Special Attacks: Spells |
| Special Qualities: Axis alignment, darkvision 70’, giant type, natural armor |
| Saves: Fort +9, Ref +2, Will +5 |
| Abilities; Str 16, Dex 8, Con 16, Int 10, Wis 9, Cha 13 |
| Skills: Disguise +13, Knowledge (History: Centicles) +8, Move Silently +7, Speak Common |
| Feats: Awareness (when hawk is in arm’s reach); Insightful4; Martial Weapon Proficiency: All; Sabbatical5; Simple Weapon Proficiency: All, Sudden Widen6, Versatile: Disguise & Knowledge (History: Centicles) |
| Alignment: Varied Good |
| Favored Class: Barbarian |
| Character Traits: Nightsighted7, Quick8 |
Combat
When not wanting to injure folk, such as children staying up late to catch Centicles in action on Winter’s Eve, Cosma has color spray, deep slumber, flare, or glitterdust at her disposal. Even in melee, she can use her +5 alhulak to disarm anyone within 20’, meaning that she can usually disarm people long before they can reach her.
When injury is acceptable, Cosma has acid splash, burning hands, fireball, flaming sphere, lightning bolt, ray of frost at her disposal. Her +5 alhulak can cause slashing damage on anyone with 20’, meaning that she can engage people long before they can engage her. Combatants further than 20’ can be struck for piercing damage with javelins thrown from her +4 atlatl9.
| Giant Type: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. |
| Darkvision: Half-giants have darkvision to a range of 60 feet. |
| Natural Armor: Half-giants gain a +2 natural armor bonus to AC. |
| Axis Alignment: One aspect of the half-giant’s alignment must be fixed, and chosen during character creation. The other half must be chosen when they awake each morning. They are only bound to that alignment until they sleep again. For example, a half-giant may have a fixed lawful alignment. Every morning, he must choose to be lawful good, lawful neutral or lawful evil. This alignment change is not mandatory. |
| Nightsighted: +10’ darkvision, -1 Spot when in areas of bright light |
| Quick: +10 land speed, -1 HP per HD |
| Spells: 6 0-level spells per day: acid splash, flare, ghost sound, light, message, open/close, prestidigitation, ray of frost; 7 1st-level spells per day: burning hands, color spray, enlarge person, expeditious retreat, reduce person, shield; 6 2nd-level spells per day: darkness, flaming sphere, glitterdust, spider climb; 6 3rd-level spells per day: deep slumber, fireball, haste, lightning bolt; 4 4th-level spells per day: 0 known |
| Familiar: Cosma’s hawk grants her a +3 Spot bonus in bright light, grants her an additional +2 Spot & Listen, can share spells when within 5’, share an empathic link up to 1 mile, grants the hawk improved evasion, can deliver touch spells for her, and can speak with her and with birds. |
| Insightful (Sp): detect magic, detect secret doors_, and read magic 1/day as 1st level caster |
| Sudden Widen (Sp): 1/day cast a spell whose burst, emanation, line, and spread increases its numeric area by 100% |
| explorer’s outfit |
| Centicles costume |
| bracers of armor +1 |
| +5 alhulak |
| efficient quiver |
| +4 atlatl |
| 18 javelins |
| 2,660 Cp |
1 Dark Sun 3.5, revision 6, pp. 11-12
2 Dark Sun 3.5, revision 6, pp. 51, 52
3 Dark Sun 3.5, revision 6, pp. 51
5 Player’s Guide to Arcanis p.157
6 Complete Arcane p.83
7 Unearthed Arcana p.89
8 Unearthed Arcana p.89
9 Dark Sun 3.5, revision 6, pp. 51, 52
