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Dagger

Dagger

Author: airellian

Race: Halfling

Level: 1

Game System: D&D (3.5)

Is Public?: Yes

Is Visible?: No


Description

Race: Halfling
Class: Rogue 1
Deity: Desna
Region: Korvosa
Alignment: Neutral Good
Movement: 20
Vision: Normal
Type: Small Humanoid (Halfling)

Gender: Male
Age: 25
Height: 3’
Weight: 34 lb.
Hair: Brown
Eyes: Blue


ABILITY SCORES

Strength: 11
Dexterity: 16
Constitution: 12
Intelligence: 16
Wisdom: 10
Charisma: 14

BASE ATTACK MODIFIERS

Melee: +3 = + 2 (Base) + 0 (Strength) + 1 (Size)
Ranged: +6 = + 2 (Base) + 3 (Dexterity) + 1 (Size)
Combat Maneuver Bonus: 1 = + 2 (Base) + 0 (Strength) – 1 (Size)

Initiative: +3 = +3 (Dexterity)
Hit Points: 21/21 = 3d8 + 3 (Constitution)

ARMOR CLASS

Total: 16 = 10 + 2 (Armor) + 0 (Shield) + 3 (Dexterity) + 1 (Size)
Touch AC: 14
Flat-footed AC: 13

SAVING THROWS

Fortitude: 3 = 1 (Base) + 1 (Constitution) + 1 (Racial)
Reflex: 8 = 3 (Base) + 3 (Dexterity) + 1 (Racial) + 1 (Background)
Will: 2 = 1 (Base) + 0 (Wisdom) + 1 (Racial)

+2 racial bonus on all saving throws against fear.

EXPERIENCE

Total XP: 0
Next Level: 3,000


WEAPONS

Rapier
  • Attack Bonus: +6
  • Damage: 1d4
  • Critical: 18-20/x2
  • Type: Piercing
  • Notes/Ammunition:

Dagger
  • Attack Bonus: +6 (+6 Ranged)
  • Damage: 1d3
  • Critical: 19-20/x2
  • Range Increment: 10 ft.
  • Type: Piercing
  • Notes/Ammunition:

Alchemist’s Fire
  • Attack Bonus: +6
  • Damage: 1d4
  • Critical: x2
  • Range Increment: 10 ft.
  • Type: None
  • Notes/Ammunition:

Thunderstone
  • Attack Bonus: +6
  • Range Increment: 10 ft.
  • Type: None
  • Notes/Ammunition:

FEATS

  • Dodge
  • Mobility

SKILLS

  • Acquired Skills
    • Acrobatics = 10 = 5 + 3 (Dexterity) + 2 (Racial)
    • Appraise = 8 = 5 + 3 (Intelligence)
    • Deception = 7 = 5 + 2 (Charisma)
    • Diplomacy = 7 = 5 + 2 (Charisma)
    • Disable Device = 8 = 5 + 3 (Intelligence)
    • Knowledge (local) = 8 = 5 + 3 (Intelligence)
    • Linguistics = 8 = 5 + 3 (Intelligence)
    • Perception = 5 = 5 + 0 (Wisdom)
    • Stealth = 12 = 5 + 3 (Dexterity) + 4 (Size)
    • Theft = 8 = 5 + 3 (Dexterity)
    • Use Magic Device = 7 = 5 + 2 (Charisma)
  • Unaquired
    • Climb = 2 = 0 (Strength) + 2 (Racial)

+2 racial bonus on sound-based Perception skill checks.

SPECIAL ABILITIES

  • Rogue
    • Sneak Attack +2d6
    • Trapfinding
    • Evasion
    • Rogue Talent: Weapon Finesse
    • Trap Sense +1

LANGUAGES: Common, Halfling, Dwarven, Gnome, Goblin.


EQUIPMENT

  • Dagger x6
  • Rapier
  • Leather armor
  • Backpack
  • Grappling hook
  • Lantern, bullseye
  • Rope, silk (50 ft.)
  • Thieves’ tools
  • Alchemist’s fire
  • Thunderstone

Wealth: 32 gp 9 sp
Total Weight: 27.5 lb.
Load: Light



Bio

Appearance

Dagger is a slim halfling youth wearing dirty clothes. Scars criss-cross through his body, covered and hidden underneath his garb. His wild, unwashed hair has been cut with an inexpert hand. His face and hands are grimy from life on the streets.

Personality

To his friends on the street, Dagger is compassionate and generous. He gives those weaker than himself portions of food that he had stolen, at great cost to himself. He shares money that he had “earned” to buy clothes and food for his friends.

To his enemies, however, there is no quarter. He engages enemies with a merciless attitude that is seen as strange on one with so small a body.

Dagger has a wit as sharp as his own blades and an easygoing manner.

Biography

Dagger literally grew up on the streets of Korvosa with no place to call home. Countless days in his youth were spent without a bite to eat as he scrounged as meager a living as he could. He always remembers those days of uncertainty and does what he can to help those also living on the streets.

Early in life, he found his way into Gaedren Lamm’s influence. With his clever hands and sharp intellect, Dagger quickly made it through the ranks as a competent sneak thief. However, his generous and compassionate nature did not sit well with the gang of thugs. Eventually, Dagger made too many enemies and was beaten and left for dead.

Dagger bears Gaedren Lamm an intense grudge and waits for the day when he can slip a blade between the man’s ribs.

These days, however, Dagger keeps a low profile, so as not to attract attention from Gaedren Lamm’s thugs. However, he harries their operations, by stealing from their marks before they get a chance to, picking the pockets of those who go on money runs, and so forth.