Tags

  • Alchemist
  • Apothecary
  • Drow
  • Eilistraee
  • sorcerer

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Nym Agrach Dyrr

Sorcerous Apothecary

Nym Agrach Dyrr

Author: jason

NPC in: The Crusade

Race: Drow

Level: 6

Game System: D&D (3.5)

Is Public?: Yes

Is Visible?: No


Description

Nym Agrach Din, male elf (drow) Sor6: CR 8; Medium Humanoid (4 ft. 11 in.); HD 6d4; hp 6; Init +3; Spd 30ft.; AC 13, touch 13, flat-footed 10 (+3 Dex); Atk +4 melee (1D8+1/crit 19-20/X2, Longsword) or +4 melee (1D6+1/crit X2, QuarterStaff) or +6 ranged (1D4+1/crit 19-20 X2, Dagger); SQ immune to sleep , spell resistance 11 + class level , light blindness , summon familiar; AL CN; SV Fort -1, Ref +5, Will +4; Str 12, Dex 16, Con 4, Int 19, Wis 9, Cha 7.

Skills and Feats: Bluff +2, Craft (Alchemy) +11, Heal +1, Knowledge (arcana) +13, Knowledge (local) +8, Profession +4, Spellcraft +13, Use Magic Device +2; Item Brew Potion, Magical Aptitude (+2 Spellcraft/Use Magic Device), Skill Focus (+3 on Heal).

Possessions: Artisan’s tools, Bread, per loaf, Cold weather outfit, Dagger, Disguise kit, Fishing net, 25 sq. ft. , Ink (1 oz. vial) , Longsword, Meals (per day), Common, QuarterStaff, Thieves’ tools, masterwork, Vial, ink or potion.

Sorcerer Spells Known (6/6/5/3; base DC = 8 + spell level): 0—_Acid Splash_: Orb deals 1d3 acid damage, Arcane Mark: Inscribes a personal rune (visible or invisible), Detect Magic: Detects spells and magic items within 60 ft, Enlarge Person: Humanoid creature doubles in size, Mending: Makes minor repairs on an object, Prestidigitation: Performs minor tricks, Ray of Frost: Ray deals 1d3 cold damage, Read Magic: Read scrolls and spellbooks, Summon Monster II: Calls extraplanar creature to fight for you; 1—_Mage Armor_: Gives subject +4 armor bonus, Summon Monster I: Calls extraplanar creature to fight for you; 3—_Summon Monster III_: Calls extraplanar creature to fight for you


Bio