- Dwarf
- wizard
- centicles
- transmuter
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Veit Torunn at 04th Level
Dwarf, 4th Level Wizard
Author: jinnetics
PC in: Centicles' Legion
Race: Dwarf
Level: 4
Game System: D&D (3.5)
Is Public?: Yes
Is Visible?: Yes
Description
Veit Torunn
Neutral Good Medium Dwarf
Wizard
12 hp
Initiative +0
Speed: 20 feet (4 squares)
Armor Class: 15 = 10 +4 [chain shirt] +1 [RING OF PROTECTION] Touch 11 Flat-footed 15
Combat:- Attack (unarmed): +4 = 2 [base] +2 [strength]
- Grapple check: +4 = 2 [base] +2 [strength]
- Fortitude +1
- Reflex +1
- Will +5
- Strength 15 (+2)
- Dexterity 11 (+0)
- Constitution 10 (+0)
- Intelligence 14 (+2)
- Wisdom 12 (+1)
- Charisma 11 (+0)
Skills: Appraise 2/4, Climb 2, Craft 2, Craft 2, Craft 2, Decipher Script 2, Disable Device 2, Disguise 8, Forgery 4, Heal 1, Hide 2, Jump 2, Knowledge (History: Centicles) 8, Knowledge 2, Knowledge 2, Knowledge 2, Knowledge 2, Listen 1, Move Silently 7, Profession 1, Profession 1, Search 2/4, Sense Motive 1, Spellcraft 2/4, Spot 1, Survival 1, Swim 2
Languages: Common, Dwarven, Giant, Gnome
Feats:- Scibe scroll p. 99-100
- Deceitful p. 93
- Stealthy p. 101
- Zero-level Wizard spells (4 per day) 0-level Wizard spells known: All p. 192
- First-level Wizard spells (4 per day) 1st-level Wizard spells known: Color spray, magic missile, feather fall, silent image, true strike, reduce person, unseen servant
- Second-level Wizard spells (3 per day) 2nd-level Wizard spells known: Blur, mirror image, cat’s grace, gust of wind
- -2 Charisma, +2 Constitution (already included)
- Darkvision 60’ p. 14
- Stonecunning p. 15
- Stability p. 15
- Weapon familiarity Dwarven War Ax, Ugrosh
- Transmuter p. 57
- prohibited: Enchantment, Necromancy
- Spellbook p. 57
- Dagger (1d4/19-20, 10ft.) Chain shirt (+4 AC, -2 check penalty, 20% chance spell failure)
- Spell component pouch, spellbook, cold weather outfit, disguise kit, potion of aid, hand of the mage (DMG258), heward’s handy haversack (DMG259), ring of protection +1, rations 4 days
- Money: 38 gp
- Total weight carried: 49 lbs.
Bio
I came from a small underground mining community. My family was poor but were powerful in the church, so we took what we needed or wanted from them. No one asked any questions or dared to criticize us. Until I did.
My family is extensive, evil and untrustworthy. Our word is our bond, they would say – and bonds are meant to be broken! All fear us and few like us, but we get our way, or else. I do not see things their way but my blood has already earned me many enemies.
Growing up I learned courtly etiquette, religion and appreciation for the arts. I was schooled in my religion but ultimately we decided we weren’t right for each other, and my family and I had a falling out after I witnessed an unspeakable crime. I spoke out against my family…. and barely escaped with my hide. I journeyed long seeking myself. I found my calling when an earthquake struck an already blighted area, and met Centicles (or who I thought to be him) consoling the children. This stranger taught me much and showed me the way to giving.
