Obsidian Portal - The Story is the Game
Eirna

Description

Eirna; Human Clr9: CR 9; ECL 9; Size M; HD 9d8+18; hp 72; Init +4; Spd 20 ft (base 30 ft); AC 23, touch 14, FF 21; BAB +6/+1; Grapple +9; Atk: +10/+5 melee (1d8 + 4/crit 19-20, Longsword +1 (Everbright)), +10/+5 (1d6 + 3, Axe, throwing), +9/+4 melee (1d3 + 3, Unarmed), +10/+5 melee (1d8 + 4, Longsword +1 (Throwing)); AL NG; SV Fort +8, Ref +7, Will +10; Str 16, Dex 18, Con 14, Int 16, Wis 18, Cha 16.

Languages spoken: Common

Skills and Feats: Concentration +12, Craft (Alchemy) +4, Diplomacy +11, Heal +16, Knowledge (Arcana) +7, Knowledge (History) +8, Knowledge (Other) +5, Knowledge (Planes) +8, Knowledge (Religion) +12, Sense Motive +8, Spellcraft +13; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Divine Shield, Extra Turning, Martial Weapon Proficiency, Reach Spell, Sacred Purification, Shield Proficiency, Simple Weapon Proficiency.

Special Abilities: Aura, Bonus Languages, Domain Healing, Domain Knowledge, Domains, Spontaneous Casting, Turn or Rebuke Undead.

Clr Spells Known (6/6/6/5/4/2/1/-1/-1/-1/-1/-1): 0-Create water, Cure minor wounds, Detect magic, Detect poison, Guidance, Inflict minor wounds, Light, Mending, Purify food and drink, Read magic, Resistance, Virtue, 1-Bane, Bless, Bless water, Cause fear, Command, Comprehend languages, Cure light wounds, Curse water, Deathwatch, Detect chaos, Detect evil, Detect good, Detect law, Detect undead, Divine favor, Doom, Endure elements, Entropic shield, Hide from undead, Inflict light wounds, Magic stone, Magic weapon, Obscuring mist, Protection from chaos, Protection from evil, Protection from good, Protection from law, Remove fear, Sanctuary, Shield of faith, Summon monster i, 2-Aid, Align weapon, Augury, Bear's endurance, Bull's strength, Calm emotions, Consecrate, Cure moderate wounds, Darkness, Darkness invocation, Death knell, Delay poison, Desecrate, Eagle's splendor, Enthrall, Find traps, Gentle repose, Hold person, Hungry darkness invocation, Inflict moderate wounds, Lesser restoration, Make whole, Owl's wisdom, Remove paralysis, Resist energy, Shatter, Shield other, Silence, Sound burst, Spiritual weapon, Status, Summon monster ii, Undetectable alignment, Zone of truth, 3-Animate dead, Bestow curse, Blindness/deafness, Contagion, Continual flame, Create food and water, Cure serious wounds, Curse of despair invocation, Daylight, Deeper darkness, Dispel magic, Glyph of warding, Helping hand, Inflict serious wounds, Invisibility purge, Locate object, Magic circle against chaos, Magic circle against evil, Magic circle against good, Magic circle against law, Magic vestment, Mass resist energy, Meld into stone, Obscure object, Prayer, Protection from energy, Remove blindness/deafness, Remove curse, Remove disease, Ring of blades, Searing light, Speak with dead, Stone shape, Summon monster iii, The dead walk invocation, Water breathing, Water walk, Wind wall, 4-Air walk, Assay resistence, Control water, Cure critical wounds, Death ward, Dimensional anchor, Discern lies, Dismissal, Divination, Divine power, Freedom of movement, Giant vermin, Greater magic weapon, Imbue with spell ability, Inflict critical wounds, Lesser planar ally, Neutralize poison, Poison, Repel vermin, Restoration, Sending, Spell immunity, Summon monster iv, Tongues, 5—Atonement, Blistering radiance, Break enchantment, Commune, Dispel chaos, Dispel evil, Dispel good, Dispel law, Disrupting weapon, Flame strike, Greater command, Hallow, Insect plague, Mark of justice, Mass cure light wounds, Mass inflict light wounds, Plane shift, Raise dead, Righteous might, Scrying, Slay living, Spell resistance, Summon monster v, Symbol of pain, Symbol of sleep, True seeing, Unhallow, Wall of stone.

Possessions: 7 gp, 4 sp, , Longsword +1 (everbright), Half-plate mw (mithral), Heavy steel mw shield (mithral), Wand of cure light wounds – 5th level, 2 Ring of protection +2, Throwing axe, Backpack, Bag of holding 1, Flint and steel, Healer's kit, Ascender/slider, Bedroll, Winter blanket, 2 Slcd (spring loaded camming device) gnomish, 0 One-person tent, 3 Silk rope (50 ft.), Cold weather outfit, 0 Collapsible grappling hook, 0 Snowshoes, Keo's ointment, Wand of cure light wounds – 3rd level, Potion of remove paralysis, Scroll of detect undead (arc) (1), Scroll of endure elements (div) (1) entropic shield (1) detect snares and pits (1), 0 Drow poison, Longsword +1 (throwing).

Bio