Description
Kethean; Half-elf Rgr3/Clr4: CR 7; ECL 7; Size M; HD 7d8+21; hp 64; Init +3; Spd 30 ft; AC 21, touch 13, FF 18; BAB +6/+1; Grapple +9; Atk: +9/+4 melee (1d3 + 3, Unarmed), +10/+5 melee (1d8 + 4/crit 19-20, Longsword +1), +10/+5 ranged (1d8 + 3/crit x3, Longbow, mighty (+3 Str) composite MW), +9/+4 melee (1d8 + 3/crit x3, Warhammer); SQ Low-light Vision, Elven Blood, +2 to saves vs Enchantment, Immunity to sleep; AL CN; SV Fort +10, Ref +7, Will +9; Str 17, Dex 17, Con 16, Int 16, Wis 18, Cha 14. Languages spoken: Common and Elven Skills and Feats: Climb +4, Concentration +13, Handle Animal +6, Heal +16, Hide +8, Knowledge (Dungeoneering) +6, Knowledge (Geography) +6, Knowledge (Nature) +9, Knowledge (Religion) +13, Move Silently +5, Ride +5, Search +5, Speak Language +3, Spot +7, Survival +6; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Enlarge Power, Shield Proficiency, Simple Weapon Proficiency. Special Abilities: Domains. Clr Spells Known (5/5/4/ Possessions: 22 pp, 4 gp, 5 sp, , Longsword +1, Mighty longbow (+3 str) composite mw, Backpack, Wand of detect undead, Wand of cure light wounds – 1st level, 5 Alchemist's fire (flask), Healer's kit, 0 Holy text, 5 Holy water (flask), Light steel +1 medium shield, Arrows (50), Warhammer, Light warhorse, Bit and bridle, Saddlebags, Riding saddle, Chain shirt mithral, Book, Silver neck chain.1/-1/-1/-1/-1/-1/-1/-1/-1): -1-Vision, 0-Create water, Cure minor wounds, Detect magic, Detect poison, Guidance, Inflict minor wounds, Light, Mending, Purify food and drink, Read magic, Resistance, Virtue, 1-Bane, Bless, Bless water, Cause fear, Command, Comprehend languages, Cure light wounds, Curse water, Deathwatch, Detect chaos, Detect evil, Detect good, Detect law, Detect undead, Divine favor, Doom, Endure elements, Entropic shield, Hide from undead, Inflict light wounds, Magic stone, Magic weapon, Obscuring mist, Protection from chaos, Protection from evil, Protection from good, Protection from law, Remove fear, Sanctuary, Shield of faith, Summon monster i, 2—Aid, Align weapon, Augury, Bear's endurance, Bull's strength, Calm emotions, Consecrate, Cure moderate wounds, Darkness, Death knell, Delay poison, Desecrate, Eagle's splendor, Enthrall, Find traps, Gentle repose, Hold person, Inflict moderate wounds, Lesser restoration, Make whole, Owl's wisdom, Remove paralysis, Resist energy, Shatter, Shield other, Silence, Sound burst, Spiritual weapon, Status, Summon monster ii, Undetectable alignment, Zone of truth.
