Obsidian Portal - The Story is the Game
Broozh Hammerstone

Description

Level 1 Dwarf Cleric of Moradin
Broozh Hammerstone
+4
18
Strength
+2
14
Constitution
0
10
Dexterity
-1
8
Intelligence
+2
14
Wisdom
+1
12
Charisma
HIT POINTS
Total
26
Bloodied
13
Surges
9
Value
6
SAVE MODIFIERS
0
Initiative
SKILLS
-1
Acrobatics
-1
Arcana
+3
Athletics
+1
Bluff
+6
Diplomacy
+6
Dungeoneering
+3
Endurance
+7
Heal
-1
History
+7
Insight
+1
Intimidate
+2
Nature
+2
Perception
+4
Religion
-1
Stealth
+1
Streetwise
-1
Thievery
16
Armor Class
10 + 1/2 LVL = 10
Armor/Abil = 6
14
Fortitude
10 + 1/2 LVL = 10
Abil = 4
10
Reflex
10 + 1/2 LVL = 4
14
Will
10 + 1/2 LVL = 10
Abil = 2
Class = 2
RACE FEATURES
Dwarven Weapon Proficiency
Proficient with hammers.
Cast-Iron Stomach
+5 bonus to saving throws against poison.
Encumbered Speed
Armor or heavy load doesn’t reduce your speed. (Other effects still can.)
Dwarven Resillence
Second wind is a minor action.
Stand Your Ground
Can move 1 less when forced to move. Immediate saving throw to avoid being knocked prone.
CLASS FEATURES
Channel Divinity
Invoke a channel divinty class feature or other power; encounter.
Healer’s Lore
Add Wis modifier to hp healed on cleric healing powers.
Healing Word
Use healing word as an encounter (special) power; minor action.
Ritual Casting
Gain Ritual Caster as a bonus feat.
FEATS
Ritual Caster
Master and perform rituals.
Dwarven Weapon Training
+2 damage and proficiency with axes and hammers.
BACKGROUNDS
Geography – Mountains
You were raised among the cold, craggy peaks of a mountain range.
+2 to Dungeoneering Checks.
AT-WILL POWERS
Rightous Brand
Priest’s Shield
ENCOUNTER POWERS
Divine Fortune
Healer’s Mercy
Healing Word
Wrathful Thunder
DAILY POWERS
Avenging Flame
ATTACKS
1d12 + 6
+6 vs AC
Execution Axe
1d6 + 6
+6 vs AC
Throwing Hammer (Melee)
1d6 + 6
+6 vs AC
Throwing Hammer (Ranged)
1d4 + 4
+4 vs AC
Unarmed (Melee)
EQUIPMENT
Ritual Book
Adventurer’s Kit
Chainmail (E)
Throwing hammer
Execution axe
Holy Symbol of Moradin
MONEY
Platinum
0
Gold
0
Silver
0
Copper
0

Bio