Description
Level 1 Dwarf Cleric of Moradin
Broozh Hammerstone
+4
18
Strength
+2
14
Constitution
0
10
Dexterity
-1
8
Intelligence
+2
14
Wisdom
+1
12
Charisma
HIT POINTS
Total
26
Bloodied
13
Surges
9
Value
6
SAVE MODIFIERS
0
Initiative
SKILLS
-1
Acrobatics-1
Arcana+3
Athletics+1
Bluff+6
Diplomacy+6
Dungeoneering+3
Endurance+7
Heal-1
History+7
Insight+1
Intimidate+2
Nature+2
Perception+4
Religion-1
Stealth+1
Streetwise-1
Thievery16
Armor Class
10 + 1/2 LVL = 10
Armor/Abil = 6
Armor/Abil = 6
14
Fortitude
10 + 1/2 LVL = 10
Abil = 4
Abil = 4
10
Reflex
10 + 1/2 LVL = 4
14
Will
10 + 1/2 LVL = 10
Abil = 2
Class = 2
Abil = 2
Class = 2
RACE FEATURES
Dwarven Weapon Proficiency
Proficient with hammers.
Proficient with hammers.
Cast-Iron Stomach
+5 bonus to saving throws against poison.
+5 bonus to saving throws against poison.
Encumbered Speed
Armor or heavy load doesn’t reduce your speed. (Other effects still can.)
Armor or heavy load doesn’t reduce your speed. (Other effects still can.)
Dwarven Resillence
Second wind is a minor action.
Second wind is a minor action.
Stand Your Ground
Can move 1 less when forced to move. Immediate saving throw to avoid being knocked prone.
Can move 1 less when forced to move. Immediate saving throw to avoid being knocked prone.
CLASS FEATURES
Channel Divinity
Invoke a channel divinty class feature or other power; encounter.
Invoke a channel divinty class feature or other power; encounter.
Healer’s Lore
Add Wis modifier to hp healed on cleric healing powers.
Add Wis modifier to hp healed on cleric healing powers.
Healing Word
Use healing word as an encounter (special) power; minor action.
Use healing word as an encounter (special) power; minor action.
Ritual Casting
Gain Ritual Caster as a bonus feat.
Gain Ritual Caster as a bonus feat.
FEATS
Ritual Caster
Master and perform rituals.
Master and perform rituals.
Dwarven Weapon Training
+2 damage and proficiency with axes and hammers.
+2 damage and proficiency with axes and hammers.
BACKGROUNDS
Geography – Mountains
You were raised among the cold, craggy peaks of a mountain range.
+2 to Dungeoneering Checks.
You were raised among the cold, craggy peaks of a mountain range.
+2 to Dungeoneering Checks.
AT-WILL POWERS
Rightous Brand
Priest’s Shield
ENCOUNTER POWERS
Divine Fortune
Healer’s Mercy
Healing Word
Wrathful Thunder
DAILY POWERS
Avenging Flame
ATTACKS
1d12 + 6
+6 vs AC
Execution Axe
1d6 + 6
+6 vs AC
Throwing Hammer (Melee)
1d6 + 6
+6 vs AC
Throwing Hammer (Ranged)
1d4 + 4
+4 vs AC
Unarmed (Melee)
EQUIPMENT
Ritual Book
Adventurer’s Kit
Chainmail (E)
Throwing hammer
Execution axe
Holy Symbol of Moradin
MONEY
Platinum
0
Gold
0
Silver
0
Copper
0
