Female Half-elf cleric of Eir' armed with a warhammer
Eirný; Half-elf Clr4: CR 4; ECL 4; Size M; HD 4d8; hp 29; Init +4; Spd 30 ft; AC 21, touch 14, FF 17; BAB +3; Grapple +4; Atk: +6 melee (1d8 + 3/crit x3, Warhammer +2 (Mithral)), +7 ranged (1d8/crit 19-20, Crossbow, light), +4 melee (1d3 + 1, Unarmed); SQ Low-light Vision, Elven Blood, +2 to saves vs Enchantment, Immunity to sleep; SR 20; AL NG; SV Fort +4, Ref +5, Will +7; Str 13, Dex 18, Con 10, Int 16, Wis 17, Cha 18.Languages spoken: Common, Elven, Celestial, Dwarven, Giant, HalflingSkills and Feats: Concentration +7, Diplomacy +7, Heal +10, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (Planes) +5, Knowledge (Religion) +10, Spellcraft +10; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Extra Turning, Sacred Healing, Shield Proficiency, Simple Weapon Proficiency.Special Abilities: Aura, Bonus Languages, Domain Healing, Domain Protection, Domains, Low-light Vision, Spontaneous Casting, Turn or Rebuke Undead.
Clr Spells Known (5/5/4/
1/-1/-1/-1/-1/-1/-1/-1/-1): 0-Create water, Cure minor wounds, Detect magic, Detect poison, Guidance, Inflict minor wounds, Light, Mending, Purify food and drink, Read magic, Resistance, Virtue, 1- Bane, Bless, Bless water, Cause fear, Command, Comprehend languages, Cure light wounds, Curse water, Deathwatch, Detect chaos, Detect evil, Detect good, Detect law, Detect undead, Divine favor, Doom, Endure elements, Entropic shield, Hide from undead, Inflict light wounds, Magic stone, Magic weapon, Obscuring mist, Protection from chaos, Protection from evil, Protection from good, Protection from law, Remove fear, Sanctuary, Shield of faith, Summon monster i, 2-Aid, Align weapon, Augury, Bear's endurance, Bull's strength, Calm emotions, Consecrate, Cure moderate wounds, Darkness, Darkness invocation, Death knell, Delay poison, Desecrate, Eagle's splendor, Enthrall, Find traps, Gentle repose, Hold person, Hungry darkness invocation, Inflict moderate wounds, Lesser restoration, Make whole, Owl's wisdom, Remove paralysis, Resist energy, Shatter, Shield other, Silence, Sound burst, Spiritual weapon, Status, Summon monster ii, Undetectable alignment, Zone of truth.
Possessions: 5 pp, 7 gp, 9 sp, 2 cp, (0 gp, 0 lb), Light horse (75 gp, 0 lb), Silver holy symbol (25 gp, 1 lb), Wand of cure moderate wounds (4500 gp, .1 lb), Potion of cure moderate wounds (300 gp, .1 lb), 0 Healing array (157 gp, 28 lb), Riding saddle (10 gp, 25 lb), Bit and bridle (2 gp, 1 lb), Saddlebags (4 gp, 8 lb), Scarab of protection (38000 gp, 0 lb), Warhammer +2 (mithral) (9562 gp, 2.5 lb), Heavy steel mw shield (mithral) (1020 gp, 7.5 lb), Chainmail (mithral) (4000 gp, 20 lb), Light crossbow (35 gp, 4 lb), Bolts (50) (5 gp, 5 lb), Gauntlets of ogre power (4000 gp, 4 lb).
Eir'ny is a priestess of Eir', goddess of healing and love. She was tasked by her priestess to accompany a group of Nordic warriors on a quest for and ancient dwarven weapon to be used against the trolls raiding their homeland. Her party was wiped out during the quest and she was rescued by the Heroes.