Obsidian Portal - The Story is the Game
Recoil

Description

Characteristics & Appearance Page
Character Name: Recoil
Alternate Identities: Hugh Adlee, Joe Kelly
Player Name: Trent
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
20 DEX 10 30 20 13- OCV 7 DCV 7
20 CON 10 20 20 13-
20 BODY 10 20 20 13-
10 INT 10 0 10 11- PER Roll 11-
16 EGO 10 12 16 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
10 PD 4 6 40 40 PD (30 rPD)
10 ED 4 6 40 40 ED (30 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
8 REC 8 0 8
40 END 40 0 40
40 STUN 40 0 40
6” Running 6 0 6”
2” Swimming 2 0 2”
4” Leaping 4 0 10” 121 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 17
Spent: 17
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 367
MOVEMENT
Type Total
Run (6) 6” [12” NC]
Swim (2) 2” [4” NC]
H. Leap (4”) 10”
V. Leap (2”) 5”
APPEARANCE
Hair Color: Black
Eye Color: Blue
Height: 2.00 m
Weight: 96.00 kg
Description:
Recoil wears a trenchcoat, jeans, and a black t-shirt with his symbol on it.

Combat Information Page
Character Name: Recoil
Alternate Identities: Hugh Adlee, Joe Kelly
Player Name: Trent
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 +1 HTH Damage Class(es)
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 5d6 Strike
4 Missile Deflection: 1/2 Phase, +2 OCV, +0 DCV, Strike
Notes: Spent 4 XP Used in conjunction with Missile Deflection Power
18 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 40 Current BODY:
Res. Phys. Defense 30
Energy Defense 40 Current END:
Res. Energy Defense 30
Mental Defense 0 Current STUN:
Power Defense 0
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Offensive Strike 1/2 -2 +1 9d6 Strike
Defensive Strike 1/2 +1 +3 5d6 Strike
Missile Deflection 1/2 +2 +0 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Powers & Equipment Page
Character Name: Recoil
Alternate Identities: Hugh Adlee, Joe Kelly
Player Name: Trent
POWERS
Cost  Power END
40 Absorption 5d6 (physical, Strength), Absorption As A Defense (x2) (50 Active Points); Visible (Waves of Vibration are seen and felt by anyone around Recoil; -1/4)0</font>
40 Absorption 5d6 (energy, Strength), Absorption As A Defense (x2) (50 Active Points); Visible (Waves of Vibration seen and felt by anyone around Recoil; -1/4)0</font>
72 Armor (30 PD/30 ED) (90 Active Points); Visible (-1/4)0</font>
13 Knockback Resistance -8” (16 Active Points); Visible (-1/4)
Notes: 2 XP spent to buy off Side Effects
0</font>
33 Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); Visible (-1/4), Side Effects (-1/4)0</font>
5 Leaping +6” (10” forward, 5” upward) (6 Active Points); Visible (-1/4)1</font>
203 Total Powers Cost

Skills, Perks, Talents & Disadvantages Page
Character Name: Recoil
Alternate Identities: Hugh Adlee, Joe Kelly
Player Name: Trent
SKILLS
Cost  Name
5 Combat Driving 14-
3 Breakfall 13-
3 Streetwise 12-
6 Navigation (Land) 13-
4 AK: City 13-
21 Total Skills Cost
PERKS
Cost  Name
1 False Identity
3 Contact 12-
4 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
25 Dependent NPC: 11- (Normal; Unaware of character’s adventuring career/Secret ID; Group DNPC: x2 DNPCs)
15 Social Limitation: Secret Identity (Frequently, Major)
25 Hunted: 11- (Mo Pow, NCI, Harshly Punish)
10 Vulnerability: 2 x BODY Sonic (Uncommon)
25 Enraged: When Dependent NPC is threatened (Uncommon), go 14-, recover 8-
100 Total Disadvantages Cost

Bio