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Rhaine Naraskedel

Skilled Smuggler from Evermeet

Rhaine Naraskedel

Author: Tammarcas

PC in: Yanos' Gem

Race: Sun Elf

Level: 2

Game System: D&D (3.5)

Is Public?: Yes

Is Visible?: Yes


Description

Rhaine Naraskedel Male Sun Elf Rogue 2—-CN Medium Humanoid

INT:+2; SENSES: LISTEN+7, SPOT+7—-LANGUAGES: Common, Elven, Dwarven, Orc, Celestial, Auran

AC: 13, touch: 12, flatfooted: 12.- HP:12(2hd) SAVES: Fort:1, Ref:+5, Will:+1

Speed:40ft (8 Squares)

ATK: Lng. Sword +1 Melee(1d8+2)or—-Sh. Sword +1 Melee(1d6+2)

Base Att: +1——Combat Gear: Caltropsx2, Daggarx3(one in each boot and one in Wrist Sheath).

Spells: N/A

Abilities; Str 15, Dex 15, Con 10, Int 18, Wis 9, Chr 11.

SQ: Immune to Magic Sleep Effects, +2 to Enchantments and Effects ,+2 to Listen Search and Spot. Chance to find Secret doors, Sneak Att. 1d6, Evasion.

Skills; Appraise+5, Balance+4, Bluff+6, Decipher Script+6,Diplomacy-2, Disable Device+11, Gather Information+3, Hide+15, Listen+7, Move silently+10, Open Lock+9, Search+8, Sense Motive+5, Sleight of Hand+10, Spot+7, Tumble+5, Use magic Device+3.

FEATS; Skill Focus:Sleight of Hand(+3Bonus), Spark of Genius(take a 10 twice a day or 20 once a day regaurdless of conditions), Steathy:Hide and Move silently +3bonus)

BACKROUND FEAT; Elven blood:Wind Elf(+10ft to base movement)

FLAWS; Vernerable(-1 to AC), Noncombatant(-2 to melee atk. rolls)

Trait; Dishonest(+1 to bluff skill, -2 to Diplomacy skill)

Possessions; masterwork thief’s tools(+2 to Disable device and open lock), Caltropsx2, flint and steel, torchesx2, waterskin, bedroll, backpack, 50ft hemp rope, rations seven days, belt pouch(4sp&10gp), belt pouch(empty), Amulet of Nondetection, Figurine of a Siver wolf in a Jeweled case, Cold Weather Gear, Pouch W/ lock and key. Bottle of High elven Brandy.

SMUGGLERS GEAR: Smuggler’s boots, Wrist Sheath, Jewlers Loop(+1 Appraise)


Bio

One hundred and thirty years ago Rhaine was born.Third Son of Aurandalas Naraskedel former general of the elven army at Sumbar the outer defense post for all Evermeet. And well respected member of The Elven Court for the past three hundred years. His mother Julana Naraskedel is instructor of Abjuration at the High Hall of Magic in Leuthilspar Evermeets Captial city. His older brothers Farhlan(oldest) and Vishaugn are well respected in the elven community. Farhlan followed in his fathers footsteps and is a griffon rider stationed in the peaks of the Silver Hills. And Vishaugn is an cleric of Corellon Larethian and resides in Elion on the northernmost coast of the island.

Born into a wealthy family brought many boons to the young Rhaine. In his youth he studied magic, was educated by a tutor, and was taught how to use the elven weapons of grace, the long sword and long bow. But it never seemed right for Rhaine there was always something pulling at him. he wanted to explore go to the mainland and intermingle with what his father termed “the Lesser Races”. He wanted to see for himself. He was unable to stay focused enough to learn the magical arts. Though his tutor said that he was perhaps the most intelligent pupil he had ever had. Rhaine was physically gifted but had no intention of joining the ranks of the military. Rhaine is pious. But he is no holy man. “So what is there left to do?” Rhaine asked himself.

Rhaine decided that he would travel the whole of Faerun. See all it had to offer. All he had to do is bide his time and come up with a way to get on a ship and leave. Rhaine began scoping out the docks for leads and in only a few short years he had one. A merchant vessel operated by a group called the Red Wizards of Thay would come into port once every two years to trade in lost elven artifacts recovered on the mainland. If Rhaine could buy passage onto that ship it would take him out to sea and to his future. So in the time between visits Rhaine saved as much coin as possible without drawing unwanted attention and began to skulk around the docks and other districts. All the while trying his best not to be seen, heard or even smelled by another elf. in time it became a game. how long could Rhaine tail the elf up ahead in the long green robes with silver trim before he caught Rhaine following. and by the time the Red Wizards ship returned Rhaine was ready. . . .