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User Ratings
Veit Torunn at 20th Level
Dwarf, 20th Level Wizard
Author: jinnetics
PC in: Centicles' Legion
Race: Dwarf
Level: 20
Game System: D&D (3.5)
Is Public?: Yes
Is Visible?: Yes
Description
Veit Torunn
Neutral Good Medium Dwarf
Wizard
48 hp
Initiative +2
Speed: 20 feet (4 squares)
Armor Class: 30 = 10 +4 [chain shirt] +4 [MAGIC ARMOR, SILENT MOVES] +2 [dexterity] +5 [RING OF PROTECTION] Touch 11 Flat-footed 28
Combat:- Attack (unarmed): +9/1 = 6/1 [base] +3 [strength]
- Attack (dagger): +15/2 = 6/1 [base] +3 [strength] +5 magic weapon
- Grapple check: +9/1 = 6/1 [base] +3 [strength]
- Fortitude +9
- Reflex +6
- Will +13
- Strength 16 (+3)
- Dexterity 14 (+2)
- Constitution 10 (+0) 16 (+3)
- Intelligence 14 (+2)
- Wisdom 12 (+1)
- Charisma 11 (+0)
Skills: Appraise 2/4, Climb 2, Concentration 9, Bluff 8, Craft 2, Craft 2, Craft 2, Decipher Script 9, Disable Device 2, Disguise 8, Forgery 4, Heal 9, Hide 2, Jump 2, Knowledge (History: Centicles) 8, Knowledge 2, Knowledge 2, Knowledge 2, Knowledge 2, Listen 1, Move Silently 14, Profession 1, Profession 1, Search 2/4, Sense Motive 1, Spellcraft 7/12, Spot 7, Survival 1, Swim 2
Languages: Common, Dwarven, Giant, Gnome
Feats:- Scibe scroll p. 99-100
- Deceitful p. 93
- Stealthy p. 101
- Extra Slot (CA79)
- Toughness p. 101
- Spell Penetration p. 100
- Toughness p. 101 (cumulative)
- Extend spell p. 94
- Zero-level Wizard spells (4 per day) 0-level Wizard spells known: All p. 192
- First-level Wizard spells (4 per day) 1st-level Wizard spells known: Color spray, magic missile, feather fall, silent image, true strike, reduce person, unseen servant
- Second-level Wizard spells (8 per day) 2nd-level Wizard spells known: Blur, mirror image, cat’s grace, gust of wind
- Third-level Wizard spells (4 per day) 3rd-level Wizard spells known: Blink, haste, slow, fly, fifireball
- Fourth-level Wizard spells (4 per day) 4th-level Wizard spells known: enlarge person, mass; reduce person, mass; wall of ice; summon monster IV
- Fifth-level Wizard spells (4 per day) 5th-level Wizard spells known: passwall, cone of cold, telekinesis, Dream; False vision
- Sixth-level Wizard spells (4 per day) 6th-level Wizard spells known: flesh to stone; tenser’s transformation; bull’s strength, mass; bear’s endurance, mass
- Seventh-level Wizard spells (4 per day) 7th-level Wizard spells known: Reverse gravity; Delayed Blast Fireball; Teleport, greater; Control weather; Forcecage
- Eighth-level Wizard spells (4 per day) 8th-level Wizard spells known: Dimensional lock; Iron body; Sunburst; screen
- Ninth-level Wizard spells (4 per day) 9th-level Wizard spells known: Shapechange, Time Stop, Wish, Weird, Foresight
- -2 Charisma, +2 Constitution (already included)
- Darkvision 60’ p. 14
- Stonecunning p. 15
- Stability p. 15
- Weapon familiarity Dwarven War Ax, Ugrosh
- Transmuter p. 57
- prohibited: Enchantment, Necromancy
- Spellbook p. 57
- +5 Dagger (1d4+1/19-20, 10ft.)
- +4 Silent Moves Chain shirt (+4 AC, -1 check penalty, 20% chance spell failure, +5 competency bonus to Move Silently checks)
- Spell component pouch, spellbook, cold weather outfit, disguise kit, potion of aid, hand of the mage (DMG258), heward’s handy haversack (DMG259), ring of protection +5, Rod of Wonder, rations 4 days, Amulet of Health +6 (Con), Ring of Wizardry II, 6 potions of Cure Serious Wounds, Staff of Earth and Stone, Figurine of wondrous power: onyx dog
- Money: 423,900 gp
- Total weight carried: 63 lbs.
Bio
I came from a small underground mining community. My family was poor but were powerful in the church, so we took what we needed or wanted from them. No one asked any questions or dared to criticize us. Until I did.
My family is extensive, evil and untrustworthy. Our word is our bond, they would say – and bonds are meant to be broken! All fear us and few like us, but we get our way, or else. I do not see things their way but my blood has already earned me many enemies.
Growing up I learned courtly etiquette, religion and appreciation for the arts. I was schooled in my religion but ultimately we decided we weren’t right for each other, and my family and I had a falling out after I witnessed an unspeakable crime. I spoke out against my family…. and barely escaped with my hide. I journeyed long seeking myself. I found my calling when an earthquake struck an already blighted area, and met Centicles (or who I thought to be him) consoling the children. This stranger taught me much and showed me the way to giving.
