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Template for D&D 3.5
D&D 3.5 Char Sheet Template
Author: slavjhp
Race: ??
Level: 1
Game System: D&D (3.5)
Is Public?: Yes
Is Visible?: Yes
Description
| Something Sufficienty Pompous CHARACTER NAME .xxxxx0xxxxxxxxx0xxxxxxxxx0xxxxxxx |
If s/he’s got any… CLASS .xxxx0xxxxxxxxx0xxxxxxxxx0xxxxxxxxx0xxxxxxx |
||||||
| My Race RACE |
My God DIETY |
?? ALIGNMENT |
# LEVEL |
||||
| 6” SIZE |
My Age AGE |
Unich GENDER |
6’0” HEIGHT |
Not tellin’ WEIGHT |
if any EYES |
if any HAIR |
if any SKIN |
| Ability Name |
Ability Score |
Ability Modifier |
.xyzxyzxyz | .x | TOTAL | .x | .x | TOTAL | DEX | MISC | ||
| Str STRENGTH |
14 | +2 | HP HIT POINTS |
68 | INITIATIVE MODIFIER |
+2 | +2 | 0 | ||||
| Dex DEXTERITY |
14 | +2 | 1-to-9 | |||||||||
| Con CONSTITUTION |
16 | +3 | .x | TOTAL | BASE | ARMOR | SHIELD | DEX | SIZE | NATURAL | MISC | |
| Int INTELLIGENCE |
14 | +2 | AC ARMOR CLASS |
23 | 10 | +9 | +3 | +1 | 0 | 0 | 0 | |
| Wis WISDOM |
17 | +3 | 1-to-9 | |||||||||
| Cha CHARISMA |
8 | -1 | SPEED= | .x | 20 | .x | DR= | 0 | .x | SR= | 0 | |
| ATTACKS | TOTAL | BASE | STR MOD |
SIZE MOD |
MISC MOD |
.xyzxyxyz | SAVING THROWS | TOTAL | BASE SAVE |
ABILITY MOD |
MAGIC MOD |
MISC MOD |
| MELEE ATTACK BONUS |
+7 | +5 | +2 | 0 | 0 | FORTITUDE (Constitution) |
+8 | +5 | +3 | 0 | 0 | |
| RANGED ATTACK BONUS |
+7 | +2 | 0 | 0 | REFLEX (Dexterity) |
+4 | +2 | +2 | 0 | 0 | ||
| GRAPPLE ATTACK BONUS |
+7 | +2 | 0 | 0 | WILL (Wisdom) |
+8 | +5 | +3 | 0 | 0 |
| .DUMMY | ||||||
| WEAPONWEAPONW WEAPON WEAPONWEAPONW | TTT TOTAL ATTACK BONUS TTT | DD DAMAGE DD | CC CRITICAL CC | |||
| My Stick to Beat People With | +7 | 1d8+2 | 19-20/x2 | |||
| RANGE | WEIGHT | TYPE | SIZE | SPECIAL PROPERTIES | ||
| n/a | 7lbs | B | M | Made of Wood | ||
| .DUMMY1 | ||||||
| ARMORARMORARMA ARMOR ARMORARMORARMA | TYPE | ARMOR BONUS | MAX DEX BONUS | |||
| Only Sissies wear Armor | Light | +0 | +8 | |||
| CHECK PENALTY | SPELL FAILURE | SPEED | WEIGHT | SPECIALSPECIALSPEC SPECIAL PROPERTIES SPECIALSPECIALSPEC | ||
| 0 | 0% | 30 | 5lbs | It’s my clothes, man! | ||
| .DUMMY2 | ||||||
| SHIELD | TYPE | SHIELD BONUS | MAX DEX BONUS | |||
| My Bestest Best of Friends | Hvy | +4 | +8 | |||
| CHECK PENALTY | SPELL FAILURE | SPEED | WEIGHT | SPECIAL PROPERTIES | ||
| 0 | 0% | - | 198lbs | Also known as meat shield | ||
| .DUMMY3 | ||||||
| PROTECTIVE ITEM | TYPE | ARMOR BONUS | MAX DEX BONUS | |||
| .x | .x | .x | .x | |||
| SPECIAL PROPERTIES | WEIGHT | |||||
| .x | .x | |||||
| .DUMMY4 | ||||||
| PROTECTIVE ITEM | TYPE | ARMOR BONUS | MAX DEX BONUS | |||
| .x | .x | .x | .x | |||
| SPECIAL PROPERTIES | WEIGHT | |||||
| .x | .x | |||||
Bio
Source Code
Hey All – I’ve been getting requests for the source-code for my character – so here it is. Note that there’s a bunch of ‘hidden’ strings – I simply made them the color of the background & used them to set the formatting. You might have to modify some of these, especially around the base attack bonus. Either way, good luck!
Feel free to use this stuff as you see fit. All I ‘humbly’ <grin> ask is a reference or a rating :) Thanks!
table{border:1px solid white}.
|\4. <b>+Something Sufficienty Pompous+</b> <br> ^CHARACTER NAME^ *{color:white}.xxxxx0xxxxxxxxx0xxxxxxxxx0xxxxxxx* |\4. <b>+If s/he's got any...+</b> <br> ^CLASS^ *{color:white}.xxxx0xxxxxxxxx0xxxxxxxxx0xxxxxxxxx0xxxxxxx* |
|\2. <b>+My Race+</b> <br> ^RACE^ |\2. <b>+My God+</b> <br> ^DIETY^ |\2. <b>+??+</b> <br> ^ALIGNMENT^ |\2. <b>+#+</b> <br> ^LEVEL^ |
| <b>+6"+</b> <br> ^SIZE^ | <b>+My Age+</b> <br> ^AGE^ | <b>+Unich+</b> <br>^GENDER^ | <b>+6'0"+</b> <br> ^HEIGHT^ | <b>+Not tellin'+</b> <br> ^WEIGHT^ | <b>+if any+</b> <br> ^EYES^ | <b>+if any+</b> <br> ^HAIR^ | <b>+if any+</b> <br> ^SKIN^ |
table{border:1px solid white}.
|=. ~Ability~<br> ^Name^ |=. ~Ability~ <br> ^Score^ |=. ~Ability~ <br> ^Modifier^ |/7=. *{color:white}.xyzxyzxyz* |=. *{color:white}.x* |=. ~TOTAL~ |/2=. *{color:white}.x* |\3=. *{color:white}.x* |=. ~TOTAL~ |=. ~DEX~ |=. ~MISC~ |
|={background:#000}. *{color:white}Str* <br> ^{color:white}STRENGTH^ |=. 14 |=. +2 |={background:#000}. *{color:white}HP* <br> ^{color:white}HIT POINTS^|={background:#aaa}. <b>68</b> |\3={background:#000}. *{color:white}INITIATIVE* <br> ^{color:white}MODIFIER^ |={background:#aaa}. +2 |=. +2 |=. 0 |
|={background:#000}. *{color:white}Dex* <br> ^{color:white}DEXTERITY^ |=. 14 |=. +2 |\9=. *{color:white}1-to-9* |
|={background:#000}. *{color:white}Con* <br> ^{color:white}CONSTITUTION^ |=. 16 |=. +3 |=. *{color:white}.x* |=. ~TOTAL~ |=. ~BASE~ |=. ~ARMOR~ |=. ~SHIELD~ |=. ~DEX~ |=. ~SIZE~ |=. ~NATURAL~ |=. ~MISC~ |
|={background:#000}. *{color:white}Int* <br> ^{color:white}INTELLIGENCE^ |=. 14 |=. +2 |={background:#000}. *{color:white}AC* <br> ^{color:white}ARMOR CLASS^|={background:#aaa}. <b>23</b> |=. <b>10</b> |=. +9 |=. +3 |=. +1 |=. 0 |=. 0 |=. 0 |
|={background:#000}. *{color:white}Wis* <br> ^{color:white}WISDOM^ |=. 17 |=. +3 |\9=. *{color:white}1-to-9* |
|={background:#000}. *{color:white}Cha* <br> ^{color:white}CHARISMA^ |=. 8 |=. -1 |={background:#000}. *{color:white}SPEED=* |=. *{color:white}.x* |={background:#aaa}. <b>20</b> |=. *{color:white}.x* |={background:#000}. *{color:white}DR=* |={background:#aaa}. 0 |=. *{color:white}.x* |={background:#000}. *{color:white}SR=* |={background:#aaa}. 0 |
table{border:1px solid white}.
|=. ATTACKS |=. TOTAL |=. ~BASE~ |=. ~STR~ <br> ^MOD^ |=. ~SIZE~ <br> ^MOD^ |=. ~MISC~ <br> ^MOD^ |/4. *{color:white}.xyzxyxyz* |=. SAVING THROWS |=. TOTAL |=. ~BASE~ <br> ^SAVE^ |=. ~ABILITY~ <br> ^MOD^ |=. ~MAGIC~ <br> ^MOD^ |=. ~MISC~ <br> ^MOD^ |
|={background:#000}. *{color:white}MELEE* <br> ^{color:white}ATTACK BONUS^ |={background:#aaa}. +7 |/3=. <b>+5</b> |=. +2 |=. 0 |=. 0 |={background:#000}. *{color:white}FORTITUDE* <br> ^{color:white}(Constitution)^ |={background:#aaa}. +8 |=. +5 |=. +3 |=. 0 |=. 0 |
|={background:#000}. *{color:white}RANGED* <br> ^{color:white}ATTACK BONUS^ |={background:#aaa}. +7 |=. +2 |=. 0 |=. 0 |={background:#000}. *{color:white}REFLEX* <br> ^{color:white}(Dexterity)^ |={background:#aaa}. +4 |=. +2 |=. +2 |=. 0 |=. 0 |
|={background:#000}. *{color:white}GRAPPLE* <br> ^{color:white}ATTACK BONUS^ |={background:#aaa}. +7 |=. +2 |=. 0 |=. 0 |={background:#000}. *{color:white}WILL* <br> ^{color:white}(Wisdom)^ |={background:#aaa}. +8 |=. +5 |=. +3 |=. 0 |=. 0 |
table{border:1px solid white}.
|=. ATTACKS |=. TOTAL |=. ~BASE~ |=. ~STR~ <br> ^MOD^ |=. ~SIZE~ <br> ^MOD^ |=. ~MISC~ <br> ^MOD^ |/4. *{color:white}.xyzxyxyz* |=. SAVING THROWS |=. TOTAL |=. ~BASE~ <br> ^SAVE^ |=. ~ABILITY~ <br> ^MOD^ |=. ~MAGIC~ <br> ^MOD^ |=. ~MISC~ <br> ^MOD^ |
|={background:#000}. *{color:white}MELEE* <br> ^{color:white}ATTACK BONUS^ |={background:#ddd}. +7 |/3=. <b>+5</b> |=. +2 |=. 0 |=. 0 |={background:#000}. *{color:white}FORTITUDE* <br> ^{color:white}(Constitution)^ |={background:#ddd}. +8 |=. +5 |=. +3 |=. 0 |=. 0 |
|={background:#000}. *{color:white}RANGED* <br> ^{color:white}ATTACK BONUS^ |={background:#ddd}. +7 |=. +2 |=. 0 |=. 0 |={background:#000}. *{color:white}REFLEX* <br> ^{color:white}(Dexterity)^ |={background:#ddd}. +4 |=. +2 |=. +2 |=. 0 |=. 0 |
|={background:#000}. *{color:white}GRAPPLE* <br> ^{color:white}ATTACK BONUS^ |={background:#ddd}. +7 |=. +2 |=. 0 |=. 0 |={background:#000}. *{color:white}WILL* <br> ^{color:white}(Wisdom)^ |={background:#ddd}. +8 |=. +5 |=. +3 |=. 0 |=. 0 |
table{border:1px solid white}.
|\7=. *{color:white}.DUMMY* |
|\4={background:#000}. WEAPONWEAPONW *{color:white}WEAPON* WEAPONWEAPONW |={background:#000}. TTT *{color:white}~TOTAL ATTACK BONUS~* TTT |={background:#000}. DD *{color:white}~DAMAGE~* DD |={background:#000}. CC *{color:white}~CRITICAL~* CC |
|\4. _My Stick to Beat People With_ |=. +7 |=. 1d8+2 |=. 19-20/x2 |
|={background:#000}. *{color:white}~RANGE~* |={background:#000}. *{color:white}~WEIGHT~* |={background:#000}. *{color:white}~TYPE~* |={background:#000}. *{color:white}~SIZE~* |\3={background:#000}. *{color:white}~SPECIAL PROPERTIES~* |
|=. n/a |=. 7lbs |=. B |=. M |\3=. Made of Wood |
table{border:1px solid white}.
|\7=. *{color:white}.DUMMY1* |
|\4={background:#000}. ARMORARMORARMA *{color:white}ARMOR* ARMORARMORARMA |={background:#000}. *{color:white}~TYPE~* |={background:#000}. *{color:white}~ARMOR BONUS~* |={background:#000}. *{color:white}~MAX DEX BONUS~* |
|\4. Only Sissies wear Armor |=. Light |=. +0 |=. +8 |
|={background:#000}. *{color:white}~CHECK PENALTY~* |={background:#000}. *{color:white}~SPELL FAILURE~* |={background:#000}. *{color:white}~SPEED~* |={background:#000}. *{color:white}~WEIGHT~* |\3={background:#000}. SPECIALSPECIALSPEC *{color:white}~SPECIAL PROPERTIES~* SPECIALSPECIALSPEC |
|=. 0 |=. 0% |=. 30 |=. 5lbs |\3=. It's my clothes, man! |
|\7=. *{color:white}.DUMMY2* |
|\4={background:#000}. *{color:white}SHIELD* |={background:#000}. *{color:white}~TYPE~* |={background:#000}. *{color:white}~SHIELD BONUS~* |={background:#000}. *{color:white}~MAX DEX BONUS~* |
|\4. My Bestest Best of Friends |=. Hvy |=. +4 |=. +8 |
|={background:#000}. *{color:white}~CHECK PENALTY~* |={background:#000}. *{color:white}~SPELL FAILURE~* |={background:#000}. *{color:white}~SPEED~* |={background:#000}. *{color:white}~WEIGHT~* |\3={background:#000}. *{color:white}~SPECIAL PROPERTIES~* |
|=. 0 |=. 0% |=. - |=. 198lbs |\3=. Also known as meat shield |
|\7=. *{color:white}.DUMMY3* |
|\4={background:#000}. *{color:white}PROTECTIVE ITEM* |={background:#000}. *{color:white}~TYPE~* |={background:#000}. *{color:white}~ARMOR BONUS~* |={background:#000}. *{color:white}~MAX DEX BONUS~* |
|\4. *{color:white}.x* |=. *{color:white}.x* |=. *{color:white}.x* |=. *{color:white}.x* |
|\6={background:#000}. *{color:white}~SPECIAL PROPERTIES~* |={background:#000}. *{color:white}~WEIGHT~* |
|\6=. *{color:white}.x* |=. *{color:white}.x* |
|\7=. *{color:white}.DUMMY4* |
|\4={background:#000}. *{color:white}PROTECTIVE ITEM* |={background:#000}. *{color:white}~TYPE~* |={background:#000}. *{color:white}~ARMOR BONUS~* |={background:#000}. *{color:white}~MAX DEX BONUS~* |
|\4. *{color:white}.x* |=. *{color:white}.x* |=. *{color:white}.x* |=. *{color:white}.x* |
|\6={background:#000}. *{color:white}~SPECIAL PROPERTIES~* |={background:#000}. *{color:white}~WEIGHT~* |
|\6=. *{color:white}.x* |=. *{color:white}.x* |
