Tags
- Half-Giant
- Legionnaire
- LS
- Sorcerer_
- Winter_Solstice
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User Ratings
Cosma at 04th Level
Half-giant 1st Level Sorceress
Author: Figment
PC in: Centicles' Legion
Race: Athasian Half-giant
Level: 4
Game System: D&D (3.5)
Is Public?: Yes
Is Visible?: Yes
Description
| Half-Giant1, 1st Level Sorcerer. |
| Large Giant |
| Hit Dice: 2d8 +1d4 +6 (22) |
| Initiative: -1 (-1 Dex) |
| Speed: 50 feet (10 squares) |
| Armor Class: 11 (-1 size, -1 Dex, +1 armor, +2 natural), touch 8, flat-footed 11 |
| Base Attack/Grapple: +1/+5 |
| Attack: alhulak2 +3 melee (1d8+3, x3); or javelin3 -1 ranged (1d8+4, x3) |
| Full Attack: alhulak +3 melee (1d8+3, x3, +10 reach); or javelin -1 ranged (1d8+4, x3, 40’) |
| Space/Reach: 10/10 |
| Special Attacks: Spells |
| Special Qualities: Axis alignment, darkvision 70’, giant type, natural armor |
| Saves: Fort +6, Ref -1, Will +1 |
| Abilities; Str 16, Dex 8, Con 16, Int 10, Wis 9, Cha 11 |
| Skills: Disguise +6, Knowledge (History: Centicles) +4, Move Silently +3 (- armor check penalty), Speak Common |
| Feats: Awareness (when hawk is in arm’s reach); Martial Weapon Proficiency: All; Sabbatical4; Simple Weapon Proficiency: All, Versatile: Disguise & Knowledge (History: Centicles) |
| Alignment: Varied Good |
| Favored Class: Barbarian |
| Character Traits: Nightsighted5, Quick6 |
Combat
When not wanting to injure folk, such as children staying up late to catch Centicles in action on Winter’s Eve, Cosma has flare or sleep at her disposal. Even in melee, she can use her alhulak to disarm anyone within 20’, meaning that she can usually disarm people long before they can reach her.
When injury is acceptable, Cosma has ray of frost at her disposal. Her alhulak can cause slashing damage on anyone with 20’, meaning that she can engage people long before they can engage her. Combatants further than 20’ can be struck for piercing damage with javelins thrown from her +1 atlatl7.
| Giant Type: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. |
| Darkvision: Half-giants have darkvision to a range of 60 feet. |
| Natural Armor: Half-giants gain a +2 natural armor bonus to AC. |
| Axis Alignment: One aspect of the half-giant’s alignment must be fixed, and chosen during character creation. The other half must be chosen when they awake each morning. They are only bound to that alignment until they sleep again. For example, a half-giant may have a fixed lawful alignment. Every morning, he must choose to be lawful good, lawful neutral or lawful evil. This alignment change is not mandatory. |
| Nightsighted: +10’ darkvision, -1 Spot when in areas of bright light |
| Quick: +10 land speed, -1 HP per HD |
| Spells: 5 0-level spells per day: flare, message, open/close, ray of frost; 3 1st-level spells per day: shield, sleep |
| Familiar: Cosma’s hawk grants her a +3 Spot bonus in bright light, grants her an additional +2 Spot & Listen, can share spells when within 5’, share an empathic link up to 1 mile, and grants the hawk improved evasion. |
| explorer’s outfit |
| Centicles costume |
| bracers of armor +1 |
| alhulak |
| efficient quiver |
| +1 atlatl |
| 18 javelins |
| 60 Cp |
1 Dark Sun 3.5, revision 6, pp. 11-12
2 Dark Sun 3.5, revision 6, pp. 51, 52
3 Dark Sun 3.5, revision 6, pp. 51
4 Player’s Guide to Arcanis p.157
5 Unearthed Arcana p.89
6 Unearthed Arcana p.89
7 Dark Sun 3.5, revision 6, pp. 51, 52
Bio
Things to do: biography
