Obsidian Portal - The Story is the Game
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Ferasar Auvraheal

Tall elf with deep red hair, and small horns coming from the top of his head.

Ferasar Auvraheal

Author: theunbeliever

PC in: Balatro's Expedition

Race: Half Demon - Half Elf

Level: 150

Game System: Fantasy Hero

Is Public?: Yes

Is Visible?: Yes


Description

Description
Race Demon/Elf Gender M
Height 6’2” Weight 120 lbs
Age 30 Deity Koloka
Totals
Base 75 Disadvantages 75
Experience 3 Character Points 150
Characteristics
Value Char Base Cost Max Points
11 Strength (STR) 10 1 20 1
13 Dexterity (DEX) 10 3 20 9
10 Constitution (CON) 10 2 20 0
12 BODY 10 2 20 4
13 Intelligence (INT) 10 1 20 3
18 EGO 10 2 20 16
13 Presence (PRE) 10 1 20 3
14 Comeliness (COM) 10 0.5 20 2
2 Physical Defense (PD) 2 1 8 0
2 Energy Defense (ED) 2 1 8 0
3 Speed (SPD) 2.3 10 4 7
4 Recovery (REC) 4 2 10 0
20 Endurance (END) 20 0.5 50 0
23 STUN 23 1 50 0
Characteristic Cost: 45
Rolls/Stats
Strength 11- Max Wt 110 kg Constitution 11- Intelligence 12-
Dexterity 12- OCV 4 DCV 8 Perception 14-
Ego 13- ECV 6 Base PRE Attack 2 1/2d6 Phases 4 8 12
Total PD 8 Resistant PD 6 Total ED 8 Resistant ED 6
Running 8” Swimming 2” Jump(L) 4” Jump(H) 2”

Skills
Skill Level Basis Roll Base/Raise Points
Faith 3 EGO 16- 3/2 9
Oratory 0 PRE 12- 3/2 3
Riding 0 DEX 12- 3/2 3
Knowledge Skill: Koloka’s Doctrine 0 INT 12- 3/1 3
Knowledge Skill: Demonology 0 INT 12- 3/1 3
Knowledge Skill: Undead 0 INT 12- 3/1 3
Professional Skill: Priest of Koloka 0 N/A 11- 2/1 2
Weapon Familiarity: Common Melee Weapons 0 N/A - 2 2
Combat Skill Level: +OCV with Swords 1 PRE - 3 3
Literacy 0 N/A - 1 1
Language: Elven (Native) 4 N/A - 1 0
Language: Human (Fluent, Literate) 3 N/A - 1 3
Skills Cost: 35
Talents/Perks
Talent/Perk Points
Magical Ability 1
Fringe Benefit: Religious Rank 3
Fringe Benefit: Right to Marry 2
Talent/Perks Cost: 6
Powers
Power Level Base Adv Lim End Roll Active Real
Life Support: Longevity (1600 years), No Sleep, Safe Environment (Intense Heat) - 9 +0 -0 - - 9 9
Infrared Perception (Sight Group) - 5 +0 -0 - - 5 5
Ultraviolet Perception (Sight Group) - 5 +0 -0 - - 5 5
Psionic Resistance: Suppress Psionics 1d6 1 5 +3 1/4 -1 1/2 - - 21 8
* All Powers - - +2 - - - - -
* 0 END - - +1/2 - - - - -
* Persistent - - +1/2 - - - - -
* Inherent - - +1/4 - - - - -
* Always On - - - -1/2 - - - -
* Self Only - - - -1/2 - - - -
* No Range - - - -1/2 - - - -
Sight Group Perception +1 1 2 +0 -0 - - 2 2
Overall Perception +2 2 6 +0 -0 - - 6 6
Running +2” - 4 +0 -0 - - 4 4
Healing Spell: Simplified Healing 5d6 5 10 +0 -5 5 11- 50 8
* Standard Limitations1 - - - -4 1/2 - - - -
* Extra Time: Full Phase - - - -1/2 - - - -
Sanctify Weapon: Change Environment 1” radius: Make Weapon Sacred 1 5 +2 -3 3/4 - 15- 15 3
* 0 END - - +1/2 - - - - -
* Uncontrolled (1 Turn + 1 Turn/point by which Faith Roll is made) - - +1/2 - - - - -
* Usable as Attack - - +1 - - - - -
* Standard Limitations1 (w/ Instant Concentration, Incantations, & Gestures instead of ‘throughout’) - - - -3 3/4 - - - -
Turn Undead: PRE +60 60 1 +0 -7 - 10- 60 7
* Only to make PRE Attacks - - - -1 - - - -
* Only works against Undead - - - -1 - - - -
* Extra Time: Full Phase - - - -1/2 - - - -
* Limited Effect: Turning Undead - - - -1 - - - -
* Standard Limitations1 - - - -4 1/2 - - - -
Stillness of the Soul: Mind Control 6d6 6 5 +0 -6 3 13- 30 4
* Set Effect: Calmness and Tranquility - - - -1 - - - -
* Spell - - - -1/2 - - - -
* Standard Limitations1 - - - -4 1/2 - - - -
Sense the Unholy: Detect Infernal & Undead Beings, Discriminitory, Range - 20 +0 -5 2 14- 20 3
* Costs END - - - -1/2 - - - -
* Standard Limitations1 - - - -4 1/2 - - - -
Powers Cost: 64

1 Standard Limitations = Requires a Faith Roll Skill Roll: -1 per 10 Active (-1/2), Noisy (-1/2), Only for Koloka’s Purposes (-1/2), OAF: Holy Symbol (-1), Incantations Throughout (-1/2), Concentration: 1/2 DCV Throughout (-1/2), Side Effect on Roll Failure: Drain END 3d6 (-1/2), Gestures Throughout (-1/2)


Disadvantages
Disadvantage Points
Psychological Limitation: Devotion to Koloka and her purposes (Very Common, Total) -25
Distinctive Feature: Divine Aura: Evil (Not Concealable, Major Reaction, Detectable by Unusual Senses) -10
Distinctive Feature: Divine Aura: Good (Not Concealable, Detectable by Unusual Senses) -5
Distinctive Feature: Demonic Markings (Concealable w/ Effort) -10
Hunted: Demonic Father (More Powerful, 8-, Desires to Kill/Enslave) -15
Rival: Lord in Order of Koloka (Believes should not be in order, and will betray order eventually) (Professional, Better Position, Aware) -10
Disadvantage Value: -75

Equipment
Item Effect/Notes
Medium Shield +2 DCV, 2d6 HA, STR Min: 13
Chainmail DEF 6
Long Sword 1d6+1 HKA; STR Min: 12

Bio

The offspring of a Elven woman who died giving birth to him after being seduced by

Ferasar's mother was a beautiful elf who was lusted after by a demon prince.  The demon prince eventually managed to seduce her through the use of magic, and she became pregnant with his child.  Once she was pregenant the demon prince lost interest in her, and she was exiled when it became clear that the child she bore was infernal in nature.  She still longed for the demon prince due the magic he used, and refused to give up the child, this cost her life as she died during child birth.  Ferasar was taken in by a local monastary and was raised by them.  

It became clear to him as he grew up that he would follow the precepts of Koloka and try to protect the world from the great evil that threatens it in the form of demons.  Since he came of age, he has dedicated his life the investigation and destruction of any demon influence in the world.  

It was a rumor of a demonic influence in Vaa that brought him to the city.  He came and found the rumors were caused a black cat that seemed especially intelligent, putting it down to local superstition, he decided to look for other work.  While at a local tavern he found a scholar looking into a lost temple, and some ancient treasure that lay buried there.  Knowing the chances of it being a force of evil was equal to the chance of it being a force for good, he decided to join the scholar.

The went off to find the ancient temple.  They trip itself was uneventful, once they arrived, Tekh, Rittophoran, Vast, and Ferasar fought a pair of stone golems that guarded the way.  Once defeated, they investigated the temple.  Finding the temple empty, but full of traps they came upon a room with a staff in it.  Elrohir, immediately rushed forward and grabbed the staff, despite attempts to stop him.  Once Elrohir touchs the staff, everything goes black…