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Lalphaw
The Goddess of Magic, the embodiment of Chaos
Author: FiredrakeMacFie
NPC in: Balatro's Expedition
Race: Deity
Level:
Game System: Fantasy Hero
Is Public?: Yes
Is Visible?: Yes
Description
- Clerics of Lalphaw use whatever priestly package they like, though the Psychological Limitation is reduced to (Uncommon, Total) making it -15 points instead of -25 because the deity requires so few duties or restrictions.
- Paladins of Lalphaw use the Paladin package as normal, though with 30 points of Magic, and the Faith skill, instead of ‘20 points of paladin powers’, and the Psychological Limitation is reduced to (Uncommon, Total) making it -15 points instead of -25 because the deity requires so few duties or restrictions.
- Divine Spells from Lalphaw are defined as Arcane instead of Divine, as she is the embodiment of Arcane magic. Their Faith Skill substitutes for the Magic Skill, but the spells are otherwise built as Arcane Spells, not Divine, except that their Holy Symbol substitutes for any Focus requirements, and is not Expendable, no matter how many Active Points in the spell.
- Clerics and Paladins of Lalphaw cannot take the Turn Undead Talent.
- Clerics and Paladins of Lalphaw can never use any Psionic powers or items.
- All followers of Lalphaw, regardless of class, gain a +5 Skill Level with the Magic skill (or Faith in the case of Clerics/Paladins). This may be taken away at any time if Lalphaw is displeased, or the character ceases to worship Lalphaw.
Bio
Lalphaw, the goddess of Magic, is also known as The Mage or The Everchanging. Smonn and Lalphaw are thought to be the first beings created by Caithyra, and the first lovers. It is said that the universe came about as the result of their lovemaking and their battles. It is thought that if either Smonn or Lalphaw were to cease to exist, so would the universe, as both the forces of order AND chaos are needed to keep things moving without destroying themselves.
The Everchanging’s symbol is different for every follower. Many followers will even change their symbol several times during their lifetime.
Avatar
The goddess has no common form in which she appears. As the embodiment of Chaos, her appearance is different every time she manifests. Indeed, her form will often change many times during a manifestation, though she is always female in appearance and she tends to favor the form of a pixie. Like all the gods, she has no eyes. In their place, a constantly color-shifting mist is all that can be seen.
Duties of the Priesthood
Clerics and Paladins of The Everchanging are the most unpredictable group in all the realms. One minute they may be healing the sick, the next they could just as likely be maiming small animals. They have no duties, per se, except a general goal to ‘promote magic’. They also have no concept of a hierarchy. Each priest finds their own way to serve the goddess, and answers to no one but themselves.
The Mage’s followers love the often unpredictable force called magic, and will often also be powerful mages. Many of her followers are believed to be insane, as their constantly changing actions make little or no sense to most others.
