Rittophoran Chanjefir Diddlyophemeylicles
A spastic pixie storyteller out to bring her self concocted legends to life!
Author: SmilingOddling
PC in: Balatro's Expedition
Race: Pixie
Level: 153
Game System: Fantasy Hero
Is Public?: Yes
Is Visible?: Yes
Description
| Description | |||||||
| Race | Pixie | Gender | F | ||||
| Height | 4.5” | Weight | 24 grams | ||||
| Age | - | Deity | Alinys | ||||
| Totals | |||||||
| Base | 75 | Disadvantages | 129 | ||||
| Experience | 3 | Character Points | 207 | ||||
| Characteristics | |||||||
| Value | Char | Base | Cost | Max | Points | ||
| -10 | Strength (STR) | 10 | 1 | 0 | -20 | ||
| 15 | Dexterity (DEX) | 10 | 3 | 25 | 15 | ||
| 8 | Constitution (CON) | 10 | 2 | 15 | -4 | ||
| 8 | BODY | 10 | 2 | 15 | -4 | ||
| 20 | Intelligence (INT) | 10 | 1 | 30 | 10 | ||
| 10 | EGO | 10 | 2 | 20 | 0 | ||
| 8 | Presence (PRE) | 10 | 1 | 10 | -2 | ||
| 10 | Comeliness (COM) | 10 | 0.5 | 20 | 0 | ||
| 0 | Physical Defense (PD) | 0 | 1 | 8 | 0 | ||
| 2 | Energy Defense (ED) | 2 | 1 | 8 | 0 | ||
| 3 | Speed (SPD) | 2.5 | 10 | 5 | 5 | ||
| 4 | Recovery (REC) | 4 | 2 | 10 | 4 | ||
| 32 | Endurance (END) | 16 | 0.5 | 70 | 8 | ||
| 20 | STUN | 12 | 1 | 50 | 8 | ||
| Characteristic Cost: | 20 | ||||||
| Rolls/Stats | |||||||
| Strength | 7- | Max Wt | 6.25 kg | Constitution | 11- | Intelligence | 13- |
| Dexterity | 12- | OCV | 5 | DCV | 13 | Perception | 13- |
| Ego | 11- | ECV | 3 | Base PRE Attack | 1 1/2d6 | Phases | 4 8 12 |
| Total PD | 0 | Resistant PD | 0 | Total ED | 2 | Resistant ED | 0 |
| Running | 1” | Swimming | 2” | Jump(L) | 0” | Jump(H) | 0” |
| Skills | ||||||||
| Skill | Level | Basis | Roll | Base/Raise | Points | |||
| Arcane Skill | 3 | INT | 16- | 3/2 | 9 | |||
| Spell Research | 0 | INT | 13- | 3/2 | 3 | |||
| Concealment | 0 | INT | 13- | 3/2 | 3 | |||
| Conversation | 0 | PRE | 11- | 3/2 | 3 | |||
| Mimicry | 0 | INT | 13- | 3/2 | 3 | |||
| Oratory | 0 | PRE | 11- | 3/2 | 3 | |||
| Persuasion | 0 | PRE | 11- | 3/2 | 3 | |||
| Seduction | 0 | PRE | 11- | 3/2 | 3 | |||
| Sleight of Hand | 0 | DEX | 13- | 3/2 | 3 | |||
| Stealth | 8 | DEX | 20- | 3/2 | 19 | |||
| Ventriloquism | 0 | INT | 13- | 3/2 | 3 | |||
| Knowledge Skill: Arcane & Occult Lore | 0 | INT | 13- | 2/1 | 2 | |||
| Knowledge Skill: Legends & Lore | 0 | INT | 13- | 2/1 | 2 | |||
| Knowledge Skill: History | 0 | INT | 13- | 2/1 | 2 | |||
| Knowledge Skill: Tales & Stories | 0 | INT | 13- | 2/1 | 2 | |||
| Professional Skill: Storytelling | 0 | N/A | 11- | 2/1 | 2 | |||
| Scholar | 0 | N/A | - | 3 | 3 | |||
| Literacy | 0 | N/A | - | 1 | 1 | |||
| Language: Pixie (Native) | 4 | N/A | - | 1 | 0 | |||
| Language: Human (Fluent, Literate) | 3 | N/A | - | 1 | 3 | |||
| Skills Cost: | 72 | |||||||
| Talents/Perks | ||||||||
| Talent/Perk | Points | |||||||
| Magical Ability | 1 | |||||||
| Talent/Perks Cost: | 1 | |||||||
| Powers | ||||||||
| Power | Level | Base | Adv | Lim | End | Roll | Active | Real |
| Flight 8” | 8 | 2 | +0 | -1/2 | 1 | - | 16 | 11 |
| * Restrainable | - | - | - | -1/2 | - | - | - | - |
| Life Support: Longevity (1600 years) | - | 4 | +0 | -0 | - | - | 4 | 4 |
| Psionic Resistance: Suppress Psionics 3d6 | 3 | 5 | +3 1/4 | -1 1/2 | - | - | 64 | 26 |
| * All Powers | - | - | +2 | - | - | - | - | - |
| * 0 END | - | - | +1/2 | - | - | - | - | - |
| * Persistent | - | - | +1/2 | - | - | - | - | - |
| * Inherent | - | - | +1/4 | - | - | - | - | - |
| * Always On | - | - | - | -1/2 | - | - | - | - |
| * Self Only | - | - | - | -1/2 | - | - | - | - |
| * No Range | - | - | - | -1/2 | - | - | - | - |
| Skill Levels: Concealment +8 | 8 | 2 | +0 | -1/2 | 0 | 21- | 16 | 11 |
| * Self Only | - | - | - | -1/2 | - | - | - | - |
| DCV +8 | 8 | 5 | +0 | -0 | 0 | - | 40 | 40 |
| Storytelling Illusions: Sight & Hearing Sense Group Images 2” radius, Normal PER Roll | - | 23 | +0 | -2 1/4 | 2 | 14- | 23 | 7 |
| * Standard Limitations1 (Side Effect = Mental Illusions 6d6) | - | - | - | -1 3/4 | - | - | - | - |
| * Spell | - | - | - | -1/2 | - | - | - | - |
| Becoming the Story: Multiform 150 pts, 4 forms | - | 40 | +0 | -4 3/4 | 4 | 12- | 40 | 7 |
| * Personality Loss begins after 1 hour | - | - | - | -1 | - | - | - | - |
| * Reversion | - | - | - | -1/2 | - | - | - | - |
| * Costs END to change | - | - | - | -1/2 | - | - | - | - |
| * OAF: Storybook | - | - | - | -1 | - | - | - | - |
| * Standard Limitations1 (Side Effect = 3d6 Drain STUN) | - | - | - | -1 3/4 | - | - | - | - |
| Inflict Emotions: Mind Control 5d6 | 5 | 5 | +0 | -2 1/4 | 2 | 14- | 25 | 8 |
| * Only to Alter/Inflict Emotions | - | - | - | -1/2 | - | - | - | - |
| * Standard Limitations1 (Side Effect = Mind Control 6d6 to feel emotion attempted) | - | - | - | -1 3/4 | - | - | - | - |
| Powers Cost: | 114 | |||||||
1 Standard Limitations = Requires a Arcane Skill Roll: -1 per 10 Active (-1/2), Noisy (-1/4), Incantations (-1/4), Side Effect on Roll Failure (-1/2), Gestures (-1/4)
| Disadvantages | |
| Disadvantage | Points |
|---|---|
| Running -5” | -10 |
| Knockback Vulnerability +12” | -24 |
| Physical Limitation: Miniscule (1/16 height, 1/4096 Mass) (Frequently, Greatly Impairing) | -15 |
| Distinctive Feature: Arcane Aura (Not Concealable, Detectable by Unusual Senses) | -5 |
| Accidental Change: To K’telphasanc when in severe danger (Common, Always) | -25 |
| Psychological Limitation: Multiple Personalities (Very Common, Moderate) | -15 |
| Psychological Limitation: Loves a Good Story (Common, Strong) | -15 |
| Psychological Limitation: Easily Distracted (Very Common, Moderate) | -15 |
| Reputation: Storyteller (8-) | -5 |
| Disadvantage Value: | -129 |
Bio
She spent her younger years in southeastern Iphily concocting stories and studying history, legends, and lore. She made a little bit of a name for herself there, concocting a wide series of tales, and using her illusions to tell them.
Her best, or at least her favorite, centered around the eternal war between an immortal monster and a legendary horse who would bear heroes to fight him. Other tales included the saucy stories of a flirtatious human swordswoman, the capricious record of a cat that could pick locks, the humerous tale of a living piece of silk that became a goddess in the moon light, and the wild misadventures of a pixie berserker who wielded a human meat cleaver.
One day, she got the earnest desire to bring these tales to life. She began to cultivate her shape-shifting techniques, gaining the ability to change into several of the major characters in her legends. Then traveled to the mainland, where she met Cham Leon, and promptly became addicted to the stories he could tell about his homeland. The two, up to the time when they learned of the Staff of Balatro, had been traveling together for nine years. The two had learned most, if not all, of each other’s secrets, including the ones that could and often did endanger the lives of those around them. Cham and Rittaphoran share a deep friendship, but her changes bring on completely different dynamics, from the amourous Reixelia to the judgemental war horse.
The rest of the party has met Reixelia the swordswoman and Iscarot the black cat, and she has appeared as her white warhorse, Peg, who can travel at 170 mph. She and Cham both agreed that it was best not to elabarote on the fourth unless it became absolutely necessary. She has several mental conditions as a result of her curious array of spells, including occasional hallucinations and a kind of multiple personality disorder.
ADD is not a mental condition for a pixie, it is part of daily life.
Rittaphoran is overyjoyed to be on this journey. She is carefully, almost obsessively recording every strange detail, from the hilarious daily life of Tekh, to the research she has done is the libraries of Vaa and the High Temple of Smonn, to conference with the pantheon of gods and subsequent mission to determine the spiritual ethos of the world for the next millennium. She is part of a living legend: a dream she has always had and now can immerse herself in.
Privately, Rittaphoran’s reasons for accepting the quest of the gods are more selfish than she will admit. Aside from the very obvious and always pressing goal of attaining more stories and legends, the gods have promised to grant her a heart’s desire when the party is successful. Her’s is to complete the growth of her warhorse and terrible fourth form into the figments that she has made stories of, and to live forever creating and telling the legends she will create. In her wild imagination, she sees herself possibly playing key roles in the changing of the age every 1000 years. As such, she is determined to win, if she can keep herself from being distracted long enough.
She finds her teammates fascinating, even if she has some difficulty proving the depth of her affection beyond her love of good stories and jokes. While she likes Tehk greatly, she honestly finds it hard not to make fun of dwarves: a fact she is keenly aware will spell disaster as they journey in the capital of the dwarven nation. She can use puffs of lint of beards and talk in deep voices to imitate their behavior, but she is sure she will be tied to anvil and made part of an axe if she does. Be that as it may…
Rittaphoran also hates being bored. On the journey to the Dwarven city, an unusually long, banal, uneventful trip in which even the stupids that usually pursue Cham Leon are absent, she begins to make every chance to amuse herself, annoy others, or concoct new stories. Currently, she is using her illusion skills as models to draw a relief of the pantheon they met earlier. Still, the knowledge that Peg probably could have made it there by now makes the fact that this is taking six weeks instead of three very aggravating.
In fact, she has found this behavior to be startlingly lucrative. Her newest tale of legendary bothersomeness featured Tekh driven to madness. As soon as the dwarf got to the city, she grabbed a handomse male, several kegs of ale, and began to make the whole building her personal beatbox until sunrise. The male dwarf, in her legend, realized that Tekh had been charged by the gods, and he had so many religious epiphanies that evening that he devoted his life to a monestary the next afternoon. After he had done so, Tekh had an awakening of her own as a bucket of ice water landed on her face. Small wonder that she is an atheist.
Rittaphoran learned of Dwarven hospitality as well, when she held her up favorite thimble for some booze and was rewarded with a full flagan of warm ale, comprable to the size of a jacuzzi. She also learned of the miracle of Dwarven Coffee, for as the ale replaced blood as the dominate fluid in her veins, Cham gave her a sip of sobering caffine, which made her instantly lucid, and later absolved her of a hangover so great that K’telphasanc burbled to be allowed to maul and smash it.
Riddle also made a new friend: Blaise the pixie. Initially far too quiet and boring for Rittaphoran’s tastes, one sip of ale revealed that the shy winged one was pixie through and through. While the building rattled with the force of Tekh’s religion from upstairs, the room was filled with the maddening laughter of two very drunk fairfolk, who proceeded to torment the brooding Cham Leon. Cham lamented that he was now turly in hell, and the pixies did thier best to cheer him up as only pixies can, until the drought took them to the dreamworld.
The next day, the heroes found themselves in dire peril. Rittophoran had taken her new friend into market to view shiney objects. In Elven, this is called Pekzliryu Pekzhir, otherwise known as a really bad idea. Cham came along to keep them in check, stating his name to the newcomer. Rittophoran, overcome with the dramatic class of his introduction, conjured an illusion in which Cham was eight feet tall, repeating hiself with an exaggerated voice. A moment later, the market was in a state of panic. A moment after that, the pixies had fled the gaurds and Cham was grudgingly left to deal with the authorities and damages. And a moment after that, the gaurds forgot Cham entirely and began to chase a naked berserker dwarf woman with ice water on her face, who was very intently attempting to kill a half demon elf, who was franticly shouting the words to a spell of tranquility at full sprint. And in the final moment, as Rittaphoran was laughing so hard she couldn’t fly straight, the party remembered that they were the saviors of the world.
Later, Rittaphoran convened the party to beat the dwarven smelted crap out of Longbeard, the man that had stolen the Pentacle from the art collector who would have otherwise given it to the party without a fuss. Cham and Ferasar, after listening to Rittaphoran recite her evidence thouroughly and emphaticly, came to the sound conclusion that pixies were geneticly predisposed to cluelessness. Tekh, on the other hand, thought Rit’s idea was fool proof. While the only presumably sane members of the pary began to investigate, the two warriors began to talk strategy, as only a woman who had yesterday streaked through the Dwarven Capital with a pair of axes over her head, and a pixie with equal parts Dwarf Ale and Caffine in her 3 ounce blood stream, could. Part of her hopes that Cham gets back before Tekh decides to break down the door, but eh, what’s to worry about! It’s just Pekzliryu Pekzhir, also known as Pixies being Pixies!
Sadly, common sense won out, as all clues began to point back to the enigmatic, dastardly denizens of darkness and devilry, those assassin like priests of the evil gods, but Rittaphoran was looking at shiny pictures in Longbeard’s hall and didn’t notice. Later, when these murderous clerics were described, Rittaphoran became even more entranced and bedazzeled with their quest. Clergy and Crossbows, she calls it, a stunning new tale of betrayal and blasphemy, of hedonistic heathens and euthanizing eunuchs, where holy people stab and make puns of perforated corpses, where the Vatican villainously victimizes the flock, where the shepherds are crooks who wield axes instead of wielding crooks, and where everyone, EVERYONE, gets a fancy black cloak! Say your prayers, and take that however you want to!
Of note, Rittaphoran has logged a curious phenomenon that occured at the Aucution house, where Tehk was told by a trustworthy pixie that she could procure 1200 year old booze. Tehk had already wandered off to the bar by the time Rit got there, becuase no booze ever had a chance to age in a dwarven city, of course. Next to this there was a brothel specializing in male ‘hosts,’ and next to that appeared to be an axe shop, right across the street from the keg barrel factory, a saucy butchery called “Red, Rare, And Rowdy,” a mythril bed frame manufacturer, and the time period equivalent of a dwarven gym, full of sweaty, bulging, hairy little men pumping up. Rittaphoran coined a theory that the gods don’t actually make this stuff in the present, but rather create it retroactively to please certain people that they are watching. She attempted to explain this to Tekh, but she was already into her second keg and rather out of it. Ugh, atheists.
Later, Rittaphoran came up with a different theory involving the in consistency of pixie eye sight in the dark, as she blasted, swung, and charged at a single foe only to find he was dead long before she had even singed a hair. Ho hum. Currently, she is rather bored with the dark and foreboding lair of deceptive dogma, because despite how everything seems to have been beaten to death, there are very few denizens to go around. Sure there was a demon, which was neat until Tehk made him run like a damned fiendish flaming little pansy ass. And then they found two of the Clergy of Carnage and Conspiracy, the Priests of Pain, Plague and Poor Taste in Robes. They were also neat, as they could summon Imps, which are like pixies, but FROM HELL!! Sadly, the Ordained of Audacity and Anguish forgot to wear helmets or turn invisible or, heck, even wear their cute jet black running shoes with the skulls on them, and they also got made into mush by Tekh. With everything already beaten to death, what’s a pixie to do?
“Do you know how the Gods of the universe choose their champions? They put posters in bars and take whatever wierdos answer! Isn’t that silly!? In what universe would the gods pick a random bar in some completely irrelevant city, point to a few beefy guys with swords and personality issues, and trust them to save the world!? I mean, seriously! No adventure EVER starts like that!”
“Wait, wait, if Tekh is going to hell for drinking, swearing, fighting, and having sex all the time with… a lot!, then what’s Dwarf Heaven like?” ... (writes ‘sparsely populated’)
“Now I know why Dwarven Buildings are made of stone.”
“If I smell like Dwarven Ale, Tekh will like me better!”
