Tags
- Chaotic
- Good
- half-elf
- male
- Prime
- ranger
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User Ratings
Talan
CG Half-Elf Ranger
Author: mpw
PC in: Cold Blood
Race: Half-Elf
Level: 11
Game System: D&D (3.5)
Is Public?: Yes
Is Visible?: Yes
Description
ABILITIES
STR 17 (+3) DEX 18 (+4) CON 15 (+2) INT 17 (+3) WIS 18 (+4) CHA 14 (+2)
SKILLS
Climb +14, Gather Information +10, Handle Animal +17, Heal +10, Jump +13, Knowledge (geography) +9, Knowledge (nature) +15, Knowledge (the planes) +7, Listen +14, Move Silently +15, Survival +15, Use Rope +13, Swim +8, Spot +12, Sense Motive +6
FEATS
Endurance (bonus), Fleet of Foot (Player’s Guide to Faerun), Track (bonus), Two-Weapon Defense, Two-Weapon Fighting (bonus, in light or no armor); Improved two-weapon fighting ((bonus, in light or no armor); Woodland Stride; Swift Tracker; Evasion; Natural Bond; Greater two-weapon fighting.
RACIAL TRAITS
Immune to magical sleep; +2 racial bonus on saves vs. enchantments; Low-light vision; +1 racial bonus on Listen, Search, and Spot checks; +2 racial bonus on Diplomacy and Gather Information checks
CLASS TALENTS
Wild empathy (roll+ level + charisma bonus); Combat Style (two-weapon combat),Favored Enemies: Animals +2, Undead +6; Evil Outsider +2; Animal Companion: Dog
SPELLS
1st level-Endure Elements: Exist comfortably in hot or cold environments.
1st level-Speak w/Animals
2nd level-Cure light wounds: Cures 1d8 damage +1/level (max +5).
2nd level-Speak w/plants
3rd level-Water Walk: Subject treads on water as if solid.
COMBAT
| HP:95 | Init:+4 | Speed:40 |
| AC:26 | Touch:16 | FF:16 |
| Fort:+9 | Ref:+11 | Will:+7 |
| BAB/Grapple:+11/+14 |
ATTACK:
Greenheart: +16 (1d8+4,19-20/x2)
OR MW Composite Longbow: +15 (1d8/x3)
FULL ATTACK:
Greenheart: +14/+9/+6 (1d8+3,19-20/x2) AND +3 Dagger: +15/+10/+7 (1d4+2,19-20/x2)
OR MW Composite Longbow: +16/+11 (1d8+3/x3)
LANGUAGES
Common, Draconic, Elven, Goblin
MAGICAL EQUIPMENT
Potion of cure moderate wounds, Potion of cure serious wounds, Potion of barkskin +5
Lesser fiendslayer crystal (attach it to a weapon it does +1d6 damage to evil outsiders (devils, demons, etc) and makes the weapon good-aligned for purposes of overcoming damage reduction.) Ring of Protection (+2 deflection AC bonus); Boots of elvenkind (+5 to move silently)
Vanisher cloak (3 charges a day, turn myself or someone else briefly invisible), amulet of Fortune prevailing, wand of create food and water
+2 Mithral chainmail(+7 AC with +4 max dex bonus), Greenheart (+3 longsword), +1 dagger, +3 dagger, +1 Studded leather armor
MUNDANE EQUIPMENT
short sword, MW composite (mighty +3) longbow, Arrows (quiver of 20), Belt Pouch, Climber’s kit
MONEY
5,000gp
XP 57,600 – next level at 66,000
Bio
| Height:5’7” | Weight:165 | Age:27 |
| Eyes:Green | Hair:Black | Skin:lightly tanned |
Talan hails from the High Forest in the north of Faerûn, though he left that home for unrevealed reasons. Bad weather forced him to seek shelter in an abandoned home, where he stumbled across a teleporter that whisked him to Avernus, first of the Nine Hells.
There he encountered the sorcerer Hexla, enjoying her hospitality until encountering Sheen and Joris Crownsilver. The three of them escaped Avernus together, reaching the impossible city of Sigil.
Since arriving, they have been joined by Haden, and have had many adventures. Talan yearns to escape to the wild again; perhaps sensing this, his animal companion, Ari, has now found him.
Talan now possesses Greenheart, an enchanted longsword he recovered from the fallen ranger, Pwyll Strongbow.
