I was introduced to gaming when I was 9 and creating my own worlds and running them shortly after. I’ve played dungeons and dragons 2nd,3rd,3.5th,and 4th edition. I have played World of Darkness. I have been playing Pendragon now for about two years. I have played a number of Live Action Roleplaying Games including NERO, Vampire the Masquarade, and a host of local games. I am the founder of the LARP Avegost and ran stories for that game for 5 years:
Within GNS theory I would consider myself a Narrativist when running the story, and as a participant a Simulationist. It doesn’t relate to tabletop very much, but immersion is highly important to me in roleplaying. I love to see passion and natural behavior in roleplay rather than acting or cheese in any way. Don’t be tacky, Sir Lancelot.
I want to have a very serious game with a steady flow. We tend to roleplay and carry on with the plot for the majority of the session, but know how to cut up like the rest. Pendragon can have long pauses in the Winter Phase and during some challenging logistical sections and this is where we endeavor to get out out of game giggles out. I want my participants to have as much fun as possible, but selfishly I put my goals for the story first. I want there to be drama between characters and npcs alike and I want there to be a feeling that the overarching story is more important than the individual. Death can be very sudden and common in Pendragon and I find this aspect to be the most refreshing since it forces players to participate in different and sometimes unexpected roles. I enjoy challenging my participants to act and behave and roleplay passionately.