I just started putting (GURPS) setting material (Players Guide) on the wiki: Of Poets, Fools and Madmen, for potential players to review. I’m primarily using OP as a (re)source for players (rather than flooding them with text files) with a view toward table top play after Bealtainne (next May). If there’s sufficient interest I’ll consider running an online VTT campaign (using MapTools) in the setting as well. I’ve been GMing since the 80’s, first “In the Labyrinth,” Steve Jackson’s alpha prototype of what later became GURPS, and later Shadowrun, D&D 2nd (Forgotten Realms) and 3.5. in this setting. Various influences from these past games/settings are discernible. However, it seems that in a way returning to GURPS is like coming ‘round full circle in my gaming evolution with a much greater understanding of the role of storytelling in gaming and developing a setting which reflects that.
Outside of gaming I play classical piano, trance-dance hand drumming/percussion and Irish penny whistle, as well as draw and paint, write, offer (primarily shamanic spiritual counseling) services as a Wiccan Priest, study/practice Zen and commit random acts of (paper crane) origami.