Obsidian Portal - The Story is the Game
glewcifer
Ascendant Member

glewcifer


Member Since: 05/12/2011

Location: Exeter, Devon, United Kingdom

Website: theshunnedhouse.tumblr.com/

Bio

I bought Call Of Cthulhu 3rd Ed from a dude at Art College in 1989 to keep my spending down by giving myself something to do at night. I loved it instantly and I’ve ran it ever since, whenever I can find people who like to have their characters go mad or die quickly!

When penniless again around 1992-3ish (my memory is vague of those years) my housemates clubbed together to get me the Vampire: The Masquerade rulebook. A gesture which I’ve always been touched by. Perhaps they thought their Caitiff might last a little longer than their Investigators. The sad truth is they were all Diablerising one another so often that I barely had chance to form a story before they ate one another. Ah, but that hardly matters now.

I ran that game and it’s various associated works once a week, sometimes twice a week, for 12+ years. I have recently began a v20 campaign now that some of the old firm have returned to the area.

A year or so ago, maybe a little longer, I picked up Dark Heresy and I tried it out with my crew. It was a bit more rules-heavy than I’m used to but the players took to it and I have a campaign running even now.

I also like Trail Of Cthulhu, Unknown Armies, All Flesh Must Be Eaten, Delta Green and WFRP – Having finally got hold of the new rules I’ll stick to 1st Ed thanks.

Grim settings, action, horror and “squick” are signiture themes in my games.

I like to GM, I’m not a good player. I prefer to have an overview of what’s happening. I’m an autocrat maybe. In fact I use the term GT – Game Tyrant – to describe myself. The greatest joy of Role Playing Games for me is that I have the opportunity to show people the worlds that exist within my imagination and then let them run about in them and go break stuff. GMing, or Storytelling if you’d prefer, is my way of bringing those strange places and even stranger people to life.

I hope that for my players my games are fast-paced, dramatic, cinematic and fun. I try hard not to let anything get in the way of their enjoyment.

Rules? Shmules.

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