I am a dedicated 3.5 DnD player. I have also enjoyed White Wolf systems, including Aberrant and Adventure, but I am mostly a DnD person when it comes to RPGs.
Right now I’m wrestling with the nature of the game itself in the following ways:
1) How much of a “combat engine” is DnD?
2) Does the use of more restrictive combat mechanics enhance or detract from storytelling?
3) Am I still able to tell a good story with miniatures, strictly enforced combat rules, and all the extra math that entails?
So, in that vein, I am starting a game using miniatures and strictly enforced combat rules. To test it, I have developed a straighforward narrative with archetypal characters. We also have a new player to DnD, and this should actually be helpful to him as an introduction to more “normal” DnD than I am used to playing/DMing. As much as I enjoyed the use of pure imagination in RPGs, I think more groups use miniatures and follow the rules, especially after 4th Ed.