I’ve been playing tabletop games for quite a while, and look forward to doing so with more frequency in the near future.
I tend to play a fair amount of Pathfinder, and the D20 system is one that I’m comfortable with. However, recently I’ve made it outside of that comfort zone to enjoy Exalted and The Dresden Files RPG.
Most of my characters tend to be the types to sit in the back and take care of the party, or make things go BOOM! Lately, I’ve been working to branch out, and have since grown fond of a more dominant, to-the-point, in-your-face style of play as well.
My GM experience is minimal, but it was fun to try.
Currently I’m in the process of rolling a lance-proficient, Halfling Roc-Rider for a Pathfinder campaign.
- Mutants and Masterminds
- D&D 3rd Ed (4th is alright too)
What I’m looking for in a campaign:
- A good story that, while having silly, fun moments, retains more character and intrigue than some weird, magical version of Jackass.
- Small to mid-sized groups. I’ve played with 3 players, and I’ve played with 16… Smaller is better. Preferred maximum of 7-8 players.
- Fair GMs with common sense. i.e: Having to be nauseatingly specific about every minor action makes me a sad, frustrated panda, especially when the consequence is character death.