“Time is a path we walk all but blind, glimpsing only the ground at our feet. Looking back, we see shadowy traces of what has passed. Looking forward, there is naught but mist. The Harrow sheds light on the path of time. Its cards are stepping stones, which we walk up and down upon to see what has been, what is, and what might be. These sights can weigh on a harrower’s soul, but they also grant great opportunities to change not only what might be, but what has been, and everything in between.”
—Madame Niska Mvashti, Sandpoint Harrower
GM for Curse of the Crimson Throne
Though the campaign will be mostly based off Pathfinder’s Curse of the Crimson Throne Adventure Path, I have made some tweaks and changes to the plot and the world in order to (a) make the game flow more smoothly, and (b) personalize each character’s adventure individually within the overarching quest of the whole group. I have added in some special side quests to reveal behind-the-scenes information to the PCs in tiny puzzle pieces, rather than have the “big reveal” come at the end of the Adventure Path. All in all, I just hope you enjoy playing the game as much as I’ve enjoyed preparing it for you.