OP Inner Councilupdated
I have been involved in role playing games since 1979. I remember playing D&D using the old box set. Later we moved to using AD&D. I ran a Fantasy campaign that was a blend of my own creation along with some material I got from the Thieves World anthology series.
Later the group I played with decided to start using the Hero Game system – basically Champions for playing comic book style RPGs. Later when Fantasy Hero came out we stopped using AD&D altogether.
About the same time I moved away and found the campaign world of Harn and started using it as my campaign world. I mostly GM during this time.
I got married and my wife also got in RPG. We moved again and reformed a gaming group – which was difficult because people were so busy. After that move I got rid of all my RPG material. I either sold, gave away or threw away everything I had. That was in 1987.
I wanted to start RPG again. So I got the material I gave way back (cost a pretty penny to have it shipped to me) and buy the rest. The reason is quite simple – we have two very bright teenagers who read a lot of fantasy books. Winters in MN are long and can be quite boring if you don’t have something to do when you are trapped in your house.
Nyonia – The Celestial Jewels
The players are currently part of the Nyonia – Pauci Fortis campaign. The campaign is very ‘sandboxy’. I have created an area with some details. I have provided hints to the players about what is out there and it is up to them to decide where to go.
North Star Heroes
This is a home-grown campaign world – loosely based on a Marvel/Hero Game Universe. You can find more about the campaign at North Star Heroes
I believe the story is the most important part of having a fun RPG session and campaign. I tend to create grand epic campaigns within the campaign world. There is usually an over arching story to the game sessions. Not that every session will be part of the overall epic but many will be.
To make the story really work I think it is necessary to have good role playing. Both the GM and players have to work on playing out the character. An in depth character background with interesting motivations and goals make for a fun game.
Finally I think there needs to be a balance between role playing and combat. I strive for about 50/50 in this area. There will be some sessions that will be entirely combat. There will be some sessions where it will be all about role playing through a situation and engaging in combat would not make sense. And there are other sessions where it is a mix between the two.
Here is an interesting link that will help you test to see what kind of RPGamer you are Law’s Game Style
I scored as a Storyteller
You’re more inclined toward the role playing side of the equation and less interested in numbers or experience points. You’re quick to compromise if you can help more the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it’s orchestrated by a skilled novelist or film director.
Storyteller – 100%
Method Actor – 92%
Tactician – 83%
Specialist – 67%
Power Gamer – 58%
Butt-Kicker – 33%
Casual Gamer – 25%
I use the Hero Game system. If you are interested in playing with us you don’t need to buy anything if you don’t want to. We will sit down together and build a character based on what you want the character to able to do and the background you give your character. I will ‘loan’ you any source material I have – books & PDFs of books – after we have played for a little while. I use Hero Game system for two reasons:
- I know the system very well
- Once you learn Hero Game system you can play in any genre you want to RPG.
When & Where do we play
Where : St. Paul MN (Highland Park area) at our home
When : Sunday afternoons ~1pm to either 5 or 6pm
Notes : We have cats so if you are allergic you probably won’t be able to play with us.
If you are interested please contact me via the Portal.